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DungeonShooting / project.godot
@小李xl 小李xl on 9 Jun 2022 5 KB 实现投抛物体
  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8.  
  9. config_version=4
  10.  
  11. [application]
  12.  
  13. config/name="DungeonShooting"
  14. run/main_scene="res://scene/Room.tscn"
  15. config/icon="res://icon.png"
  16.  
  17. [autoload]
  18.  
  19. GameManager="*res://src/manager/GameManager.cs"
  20.  
  21. [display]
  22.  
  23. window/size/width=480
  24. window/size/height=270
  25. window/size/test_width=1920
  26. window/size/test_height=1080
  27. window/dpi/allow_hidpi=true
  28. window/stretch/aspect="keep_width"
  29. window/stretch/shrink=4.0
  30.  
  31. [editor_plugins]
  32.  
  33. enabled=PoolStringArray( "res://addons/vnen.tiled_importer/plugin.cfg" )
  34.  
  35. [importer_defaults]
  36.  
  37. texture={
  38. "compress/bptc_ldr": 0,
  39. "compress/hdr_mode": 0,
  40. "compress/lossy_quality": 0.7,
  41. "compress/mode": 0,
  42. "compress/normal_map": 0,
  43. "detect_3d": false,
  44. "flags/anisotropic": false,
  45. "flags/filter": false,
  46. "flags/mipmaps": false,
  47. "flags/repeat": 0,
  48. "flags/srgb": 2,
  49. "process/HDR_as_SRGB": false,
  50. "process/fix_alpha_border": true,
  51. "process/invert_color": false,
  52. "process/normal_map_invert_y": false,
  53. "process/premult_alpha": false,
  54. "size_limit": 0,
  55. "stream": false,
  56. "svg/scale": 1.0
  57. }
  58. vnen.tiled_tileset_importer={
  59. "custom_properties": true,
  60. "embed_internal_images": false,
  61. "image_flags": 3,
  62. "post_import_script": "",
  63. "save_tiled_properties": false,
  64. "tile_metadata": false
  65. }
  66. vnen.tiled_importer={
  67. "add_background": true,
  68. "collision_layer": 1,
  69. "custom_properties": true,
  70. "embed_internal_images": true,
  71. "image_flags": 0,
  72. "post_import_script": "",
  73. "save_tiled_properties": false,
  74. "tile_metadata": false,
  75. "uv_clip": true
  76. }
  77.  
  78. [input]
  79.  
  80. ui_left={
  81. "deadzone": 0.5,
  82. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  83. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
  84. ]
  85. }
  86. ui_right={
  87. "deadzone": 0.5,
  88. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  89. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
  90. ]
  91. }
  92. ui_up={
  93. "deadzone": 0.5,
  94. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  95. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
  96. ]
  97. }
  98. ui_down={
  99. "deadzone": 0.5,
  100. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  101. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
  102. ]
  103. }
  104. fire={
  105. "deadzone": 0.5,
  106. "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
  107. ]
  108. }
  109. move_left={
  110. "deadzone": 0.5,
  111. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  112. ]
  113. }
  114. move_right={
  115. "deadzone": 0.5,
  116. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  117. ]
  118. }
  119. move_up={
  120. "deadzone": 0.5,
  121. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  122. ]
  123. }
  124. move_down={
  125. "deadzone": 0.5,
  126. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  127. ]
  128. }
  129.  
  130. [layer_names]
  131.  
  132. 2d_physics/layer_1="wall"
  133. 2d_physics/layer_2="bullet"
  134. 2d_physics/layer_3="props"
  135. 2d_physics/layer_4="player"
  136. 2d_physics/layer_5="enemy"
  137.  
  138. [physics]
  139.  
  140. common/enable_pause_aware_picking=true
  141.  
  142. [rendering]
  143.  
  144. environment/default_environment="res://default_env.tres"
  145.  
  146. [tiled_importer]
  147.  
  148. enable_json_format=true