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DungeonShooting / src / GameConfig.cs
@小李xl 小李xl on 10 Jun 2022 271 bytes 抛物线对象重写

public static class GameConfig
{
    /// <summary>
    /// 散射计算的默认距离
    /// </summary>
    public static readonly float ScatteringDistance = 300;
    /// <summary>
    /// 重力加速度
    /// </summary>
    public static readonly float G = 200f;
}