using Godot; using UI.TileSetEditor; namespace UI.TileSetEditorTerrain; public partial class TileSetEditorTerrainPanel : TileSetEditorTerrain { /// <summary> /// 父Ui /// </summary> public TileSetEditorPanel EditorPanel; /// <summary> /// 是否正在拖拽图块 /// </summary> public bool IsDraggingCell { get; set; } private UiGrid<LeftCell, Rect2I> _leftGrid; private UiGrid<RightCell, bool> _rightGrid; public override void OnCreateUi() { EditorPanel = (TileSetEditorPanel)ParentUi; //改变纹理事件 AddEventListener(EventEnum.OnSetTileTexture, OnSetTileTexture); //背景颜色改变 AddEventListener(EventEnum.OnSetTileSetBgColor, OnChangeTileSetBgColor); _leftGrid = CreateUiGrid<LeftCell, Rect2I, MaskCell>(S_LeftCell); _leftGrid.SetCellOffset(Vector2I.Zero); var sRightCell = S_RightCell; var terrainSize = S_TerrainRoot.Instance.Size.AsVector2I(); terrainSize = terrainSize / GameConfig.TileCellSize; Debug.Log("terrainSize: " + terrainSize); sRightCell.Instance.Position = Vector2.Zero; _rightGrid = CreateUiGrid<RightCell, bool, TerrainCell>(sRightCell); _rightGrid.SetCellOffset(Vector2I.Zero); _rightGrid.SetColumns(terrainSize.X); for (var y = 0; y < terrainSize.Y; y++) { for (var x = 0; x < terrainSize.X; x++) { _rightGrid.Add(false); } } OnSetTileTexture(EditorPanel.Texture); OnChangeTileSetBgColor(EditorPanel.BgColor); } public override void OnDestroyUi() { } public override void Process(float delta) { S_MaskBrush.Instance.Visible = !IsDraggingCell; } //改变TileSet纹理 private void OnSetTileTexture(object arg) { S_LeftBg.Instance.OnChangeTileSetTexture(); _leftGrid.RemoveAll(); var cellHorizontal = EditorPanel.CellHorizontal; if (cellHorizontal <= 0) { return; } var cellVertical = EditorPanel.CellVertical; _leftGrid.SetColumns(cellHorizontal); for (var y = 0; y < cellVertical; y++) { for (var x = 0; x < cellHorizontal; x++) { _leftGrid.Add(new Rect2I(x * GameConfig.TileCellSize, y * GameConfig.TileCellSize, GameConfig.TileCellSize, GameConfig.TileCellSize)); } } } //更改背景颜色 private void OnChangeTileSetBgColor(object obj) { S_LeftBg.Instance.Color = EditorPanel.BgColor; S_LeftBottomBg.Instance.Color = EditorPanel.BgColor; } }