using Godot; namespace UI.TileSetEditorTerrain; public partial class TileEditTerrain : EditorGridBg<TileSetEditorTerrain.LeftBottomBg> { public override void SetUiNode(IUiNode uiNode) { base.SetUiNode(uiNode); var tileTexture = UiNode.L_TerrainRoot; InitNode(tileTexture.Instance, UiNode.L_Grid.Instance); tileTexture.L_Brush.Instance.TerrainRoot = tileTexture.Instance; //聚焦按钮点击 UiNode.L_FocusBtn.Instance.Pressed += OnFocusClick; } public override void _Process(double delta) { var flag = UiNode.UiPanel.IsDraggingCell; UiNode.L_Grid.Instance.Visible = flag; UiNode.L_TerrainRoot.L_Brush.Instance.Visible = flag; } /// <summary> /// 改变TileSet纹理 /// </summary> public void OnChangeTileSetTexture() { //UiNode.L_TileTexture.Instance.Size = UiNode.L_TileTexture.Instance.Texture.GetSize(); OnFocusClick(); } //聚焦按钮点击 private void OnFocusClick() { var root = UiNode.L_TerrainRoot.Instance; Utils.DoFocusNode(ContainerRoot, Size, root.Size); RefreshGridTrans(); } }