[gd_scene load_steps=7 format=3 uid="uid://dyl1dhtlxbcb3"] [ext_resource type="PackedScene" uid="uid://dbrig6dq441wo" path="res://prefab/role/template/AiTemplate.tscn" id="1_25fpq"] [ext_resource type="Script" path="res://src/game/activity/role/shop/ShopBoss.cs" id="2_2ng7e"] [ext_resource type="Shader" path="res://resource/shader/Blend.gdshader" id="2_7m501"] [ext_resource type="SpriteFrames" uid="uid://bxn63xs3f87jy" path="res://resource/spriteFrames/role/ShopBoss0001.tres" id="3_b0a5c"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_0nvxl"] resource_local_to_scene = true shader = ExtResource("2_7m501") shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1.0 shader_parameter/modulate = Color(1, 1, 1, 1) shader_parameter/show_outline = true shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false shader_parameter/outline_use_blend = true shader_parameter/grey = 0.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_x86iq"] resource_local_to_scene = true shader = ExtResource("2_7m501") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0.0 shader_parameter/modulate = Color(1, 1, 1, 1) shader_parameter/show_outline = true shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false shader_parameter/outline_use_blend = true shader_parameter/grey = 0.0 [node name="ShopBoss0001" node_paths=PackedStringArray("ViewRay", "NavigationAgent2D", "NavigationPoint", "FirePoint", "HurtArea", "HurtCollision", "InteractiveArea", "InteractiveCollision", "TipRoot", "TipSprite", "AnimationPlayer", "MountPoint", "BackMountPoint", "MeleeAttackArea", "MeleeAttackCollision", "ShadowSprite", "AnimatedSprite", "Collision") instance=ExtResource("1_25fpq")] script = ExtResource("2_2ng7e") ViewRay = NodePath("ViewRay") NavigationAgent2D = NodePath("NavigationPoint/NavigationAgent2D") NavigationPoint = NodePath("NavigationPoint") FirePoint = NodePath("FirePoint") HurtArea = NodePath("HurtArea") HurtCollision = NodePath("HurtArea/HurtCollision") InteractiveArea = NodePath("InteractiveArea") InteractiveCollision = NodePath("InteractiveArea/InteractiveCollision") TipRoot = NodePath("TipRoot") TipSprite = NodePath("TipRoot/TipSprite") AnimationPlayer = NodePath("AnimationPlayer") MountPoint = NodePath("MountPoint") BackMountPoint = NodePath("BackMountPoint") MeleeAttackArea = NodePath("MountPoint/MeleeAttackArea") MeleeAttackCollision = NodePath("MountPoint/MeleeAttackArea/MeleeAttackCollision") ShadowSprite = NodePath("ShadowSprite") AnimatedSprite = NodePath("AnimatedSprite") Collision = NodePath("Collision") [node name="ShadowSprite" parent="." index="0"] material = SubResource("ShaderMaterial_0nvxl") [node name="AnimatedSprite" parent="." index="2"] material = SubResource("ShaderMaterial_x86iq") sprite_frames = ExtResource("3_b0a5c")