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DungeonShooting / DungeonShooting_Godot / prefab / role / template / RoleTemplate.tscn
@小李xl 小李xl on 30 Mar 2024 2 KB 商店开发中
[gd_scene load_steps=9 format=3 uid="uid://cyrcv2jdgr8cf"]

[ext_resource type="Shader" path="res://resource/shader/Blend.gdshader" id="1_xedx7"]
[ext_resource type="Script" path="res://src/framework/activity/hurt/HurtArea.cs" id="2_2eey0"]
[ext_resource type="Script" path="res://src/game/activity/role/MountRotation.cs" id="3_1jj1i"]
[ext_resource type="SpriteFrames" uid="uid://c8h5svp76h3kw" path="res://resource/spriteFrames/role/Role_tip.tres" id="4_kn7in"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_yif6x"]
resource_local_to_scene = true
shader = ExtResource("1_xedx7")
shader_parameter/blend = Color(1, 1, 1, 1)
shader_parameter/schedule = 0.0
shader_parameter/modulate = Color(1, 1, 1, 1)
shader_parameter/show_outline = true
shader_parameter/outline_color = Color(0, 0, 0, 1)
shader_parameter/outline_rainbow = false
shader_parameter/outline_use_blend = true
shader_parameter/grey = 0.0

[sub_resource type="CircleShape2D" id="CircleShape2D_5pj80"]
radius = 4.0

[sub_resource type="RectangleShape2D" id="RectangleShape2D_1eja2"]
size = Vector2(12, 18)

[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_843d5"]
radius = 8.0
height = 16.0

[node name="RoleTemplate" type="CharacterBody2D"]
collision_layer = 0
collision_mask = 513

[node name="ShadowSprite" type="Sprite2D" parent="."]
z_index = -1

[node name="BackMountPoint" type="Marker2D" parent="."]
position = Vector2(0, -12)

[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
material = SubResource("ShaderMaterial_yif6x")
offset = Vector2(0, -12)

[node name="Collision" type="CollisionShape2D" parent="."]
position = Vector2(0, -2)
shape = SubResource("CircleShape2D_5pj80")

[node name="HurtArea" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 0
monitoring = false
script = ExtResource("2_2eey0")

[node name="HurtCollision" type="CollisionShape2D" parent="HurtArea"]
position = Vector2(0, -9)
shape = SubResource("RectangleShape2D_1eja2")

[node name="InteractiveArea" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 4
monitorable = false

[node name="InteractiveCollision" type="CollisionShape2D" parent="InteractiveArea"]
position = Vector2(0, -2)
shape = SubResource("CapsuleShape2D_843d5")

[node name="MountPoint" type="Marker2D" parent="."]
position = Vector2(2, -8)
script = ExtResource("3_1jj1i")

[node name="MeleeAttackArea" type="Area2D" parent="MountPoint"]
visible = false
collision_layer = 0
collision_mask = 0
monitorable = false

[node name="MeleeAttackCollision" type="CollisionPolygon2D" parent="MountPoint/MeleeAttackArea"]

[node name="TipRoot" type="Node2D" parent="."]

[node name="TipSprite" type="AnimatedSprite2D" parent="TipRoot"]
visible = false
position = Vector2(0, -22)
sprite_frames = ExtResource("4_kn7in")

[node name="AnimationPlayer" type="AnimationPlayer" parent="."]