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DungeonShooting / DungeonShooting_Godot / src / framework / activity / mount / IMountItem.cs

/// <summary>
/// 可被 ActivityObject 挂载的物体
/// </summary>
public interface IMountItem
{
    /// <summary>
    /// 挂载到 ActivityObject 时调用
    /// </summary>
    void OnMount(ActivityObject target);
    
    /// <summary>
    /// 从 ActivityObject 卸载时调用
    /// </summary>
    void OnUnmount(ActivityObject target);
}