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DungeonShooting / DungeonShooting_Godot / prefab / role / template / AdvancedEnemyTemplate.tscn
  1. [gd_scene load_steps=6 format=3 uid="uid://dbrig6dq441wo"]
  2.  
  3. [ext_resource type="PackedScene" uid="uid://cyrcv2jdgr8cf" path="res://prefab/role/template/AdvancedRoleTemplate.tscn" id="1_5po38"]
  4. [ext_resource type="Texture2D" uid="uid://b75k7hefqy3tm" path="res://resource/sprite/role/common/Role_astonished.png" id="3_6re6j"]
  5. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="3_x8agd"]
  6.  
  7. [sub_resource type="ShaderMaterial" id="ShaderMaterial_8vxx6"]
  8. resource_local_to_scene = true
  9. shader = ExtResource("3_x8agd")
  10. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  11. shader_parameter/schedule = 1.0
  12. shader_parameter/modulate = Color(1, 1, 1, 1)
  13. shader_parameter/show_outline = true
  14. shader_parameter/outline_color = Color(0, 0, 0, 1)
  15. shader_parameter/outline_rainbow = false
  16. shader_parameter/outline_use_blend = true
  17.  
  18. [sub_resource type="ShaderMaterial" id="ShaderMaterial_k8mt5"]
  19. resource_local_to_scene = true
  20. shader = ExtResource("3_x8agd")
  21. shader_parameter/blend = Color(1, 1, 1, 1)
  22. shader_parameter/schedule = 0.0
  23. shader_parameter/modulate = Color(1, 1, 1, 1)
  24. shader_parameter/show_outline = true
  25. shader_parameter/outline_color = Color(0, 0, 0, 1)
  26. shader_parameter/outline_rainbow = false
  27. shader_parameter/outline_use_blend = true
  28.  
  29. [node name="AdvancedEnemyTemplate" instance=ExtResource("1_5po38")]
  30. collision_layer = 16
  31. collision_mask = 25
  32.  
  33. [node name="ShadowSprite" parent="." index="0"]
  34. material = SubResource("ShaderMaterial_8vxx6")
  35.  
  36. [node name="AnimatedSprite" parent="." index="2"]
  37. material = SubResource("ShaderMaterial_k8mt5")
  38.  
  39. [node name="ViewRay" type="RayCast2D" parent="." index="6"]
  40. position = Vector2(0, -8)
  41. enabled = false
  42.  
  43. [node name="NavigationPoint" type="Marker2D" parent="." index="8"]
  44. position = Vector2(0, -5)
  45.  
  46. [node name="NavigationAgent2D" type="NavigationAgent2D" parent="NavigationPoint" index="0"]
  47. path_desired_distance = 3.0
  48. target_desired_distance = 3.0
  49. radius = 20.0
  50.  
  51. [node name="TipSprite" type="Sprite2D" parent="." index="9"]
  52. visible = false
  53. position = Vector2(0, -26)
  54. texture = ExtResource("3_6re6j")