Newer
Older
DungeonShooting / DungeonShooting_Godot / prefab / role / template / EnemyTemplate.tscn
@小李xl 小李xl on 10 Nov 2023 1 KB 更改角色模板继承关系
  1. [gd_scene load_steps=5 format=3 uid="uid://dxeqcssparqoo"]
  2.  
  3. [ext_resource type="PackedScene" uid="uid://0uc4naitjprl" path="res://prefab/role/template/RoleTemplate.tscn" id="1_u04qy"]
  4. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_tedjs"]
  5.  
  6. [sub_resource type="ShaderMaterial" id="ShaderMaterial_fhls5"]
  7. resource_local_to_scene = true
  8. shader = ExtResource("2_tedjs")
  9. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  10. shader_parameter/schedule = 1.0
  11. shader_parameter/modulate = Color(1, 1, 1, 1)
  12. shader_parameter/show_outline = true
  13. shader_parameter/outline_color = Color(0, 0, 0, 1)
  14. shader_parameter/outline_rainbow = false
  15. shader_parameter/outline_use_blend = true
  16.  
  17. [sub_resource type="ShaderMaterial" id="ShaderMaterial_lnent"]
  18. resource_local_to_scene = true
  19. shader = ExtResource("2_tedjs")
  20. shader_parameter/blend = Color(1, 1, 1, 1)
  21. shader_parameter/schedule = 0.0
  22. shader_parameter/modulate = Color(1, 1, 1, 1)
  23. shader_parameter/show_outline = true
  24. shader_parameter/outline_color = Color(0, 0, 0, 1)
  25. shader_parameter/outline_rainbow = false
  26. shader_parameter/outline_use_blend = true
  27.  
  28. [node name="EnemyTemplate" instance=ExtResource("1_u04qy")]
  29. collision_layer = 16
  30. collision_mask = 25
  31.  
  32. [node name="ShadowSprite" parent="." index="0"]
  33. material = SubResource("ShaderMaterial_fhls5")
  34.  
  35. [node name="AnimatedSprite" parent="." index="1"]
  36. material = SubResource("ShaderMaterial_lnent")
  37.  
  38. [node name="ViewRay" type="RayCast2D" parent="." index="5"]
  39. position = Vector2(0, -8)
  40. enabled = false
  41.  
  42. [node name="NavigationPoint" type="Marker2D" parent="." index="6"]
  43. position = Vector2(0, -5)
  44.  
  45. [node name="NavigationAgent2D" type="NavigationAgent2D" parent="NavigationPoint" index="0"]
  46. path_desired_distance = 3.0
  47. target_desired_distance = 3.0
  48. radius = 20.0