- using Godot;
- public class ImageRenderData
- {
- /// <summary>
- /// 指定的画布
- /// </summary>
- public ImageCanvas ImageCanvas;
- /// <summary>
- /// 需要绘制的原图
- /// </summary>
- public Image SrcImage;
- public int X;
- public int Y;
- public float Rotation;
- public int CenterX;
- public int CenterY;
- public bool FlipY;
- //----------------------------------------
- public ImageRenderSprite RenderSprite;
- public int RenderWidth;
- public int RenderHeight;
- public int RenderOffsetX;
- public int RenderOffsetY;
- }