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DungeonShooting / DungeonShooting_Godot / prefab / ui / MapEditorTools.tscn
  1. [gd_scene load_steps=3 format=3 uid="uid://b4u66mxndxbrg"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/ui/mapEditorTools/MapEditorToolsPanel.cs" id="1_mqp1c"]
  4. [ext_resource type="Texture2D" uid="uid://uhhfgdhpk7i4" path="res://icon.png" id="2_rwvbg"]
  5.  
  6. [node name="MapEditorTools" type="Control"]
  7. layout_mode = 3
  8. anchors_preset = 15
  9. anchor_right = 1.0
  10. anchor_bottom = 1.0
  11. grow_horizontal = 2
  12. grow_vertical = 2
  13. mouse_filter = 1
  14. script = ExtResource("1_mqp1c")
  15.  
  16. [node name="HBoxContainer" type="HBoxContainer" parent="."]
  17. layout_mode = 1
  18. anchors_preset = 1
  19. anchor_left = 1.0
  20. anchor_right = 1.0
  21. offset_left = -288.0
  22. offset_top = 19.0
  23. offset_right = -20.0
  24. offset_bottom = 83.0
  25. grow_horizontal = 0
  26.  
  27. [node name="HandTool" type="TextureButton" parent="HBoxContainer"]
  28. layout_mode = 2
  29. texture_normal = ExtResource("2_rwvbg")
  30. texture_pressed = ExtResource("2_rwvbg")
  31. texture_hover = ExtResource("2_rwvbg")
  32.  
  33. [node name="PenTool" type="TextureButton" parent="HBoxContainer"]
  34. layout_mode = 2
  35. texture_normal = ExtResource("2_rwvbg")
  36. texture_pressed = ExtResource("2_rwvbg")
  37. texture_hover = ExtResource("2_rwvbg")
  38.  
  39. [node name="RectTool" type="TextureButton" parent="HBoxContainer"]
  40. layout_mode = 2
  41. texture_normal = ExtResource("2_rwvbg")
  42. texture_pressed = ExtResource("2_rwvbg")
  43. texture_hover = ExtResource("2_rwvbg")
  44.  
  45. [node name="CenterTool" type="TextureButton" parent="HBoxContainer"]
  46. layout_mode = 2
  47. texture_normal = ExtResource("2_rwvbg")
  48. texture_pressed = ExtResource("2_rwvbg")
  49. texture_hover = ExtResource("2_rwvbg")