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DungeonShooting / DungeonShooting_Godot / src / game / ui / mapEditorProject / MapEditorProject.cs
@小李xl 小李xl on 2 Sep 2023 41 KB 房间列表添加房间错误提示
  1. namespace UI.MapEditorProject;
  2.  
  3. /// <summary>
  4. /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失
  5. /// </summary>
  6. public abstract partial class MapEditorProject : UiBase
  7. {
  8. /// <summary>
  9. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditorProject.Bg
  10. /// </summary>
  11. public Bg L_Bg
  12. {
  13. get
  14. {
  15. if (_L_Bg == null) _L_Bg = new Bg((MapEditorProjectPanel)this, GetNode<Godot.Panel>("Bg"));
  16. return _L_Bg;
  17. }
  18. }
  19. private Bg _L_Bg;
  20.  
  21.  
  22. public MapEditorProject() : base(nameof(MapEditorProject))
  23. {
  24. }
  25.  
  26. public sealed override void OnInitNestedUi()
  27. {
  28.  
  29. }
  30.  
  31. /// <summary>
  32. /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorProject.Bg.VBoxContainer.Head.Back
  33. /// </summary>
  34. public class Back : UiNode<MapEditorProjectPanel, Godot.Button, Back>
  35. {
  36. public Back(MapEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  37. public override Back Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  38. }
  39.  
  40. /// <summary>
  41. /// 类型: <see cref="Godot.Panel"/>, 路径: MapEditorProject.Bg.VBoxContainer.Head
  42. /// </summary>
  43. public class Head : UiNode<MapEditorProjectPanel, Godot.Panel, Head>
  44. {
  45. /// <summary>
  46. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.Back
  47. /// </summary>
  48. public Back L_Back
  49. {
  50. get
  51. {
  52. if (_L_Back == null) _L_Back = new Back(UiPanel, Instance.GetNode<Godot.Button>("Back"));
  53. return _L_Back;
  54. }
  55. }
  56. private Back _L_Back;
  57.  
  58. public Head(MapEditorProjectPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
  59. public override Head Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
  60. }
  61.  
  62. /// <summary>
  63. /// 类型: <see cref="Godot.LineEdit"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer.GroupSearchInput
  64. /// </summary>
  65. public class GroupSearchInput : UiNode<MapEditorProjectPanel, Godot.LineEdit, GroupSearchInput>
  66. {
  67. public GroupSearchInput(MapEditorProjectPanel uiPanel, Godot.LineEdit node) : base(uiPanel, node) { }
  68. public override GroupSearchInput Clone() => new (UiPanel, (Godot.LineEdit)Instance.Duplicate());
  69. }
  70.  
  71. /// <summary>
  72. /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer.GroupSearchButton
  73. /// </summary>
  74. public class GroupSearchButton : UiNode<MapEditorProjectPanel, Godot.Button, GroupSearchButton>
  75. {
  76. public GroupSearchButton(MapEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  77. public override GroupSearchButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  78. }
  79.  
  80. /// <summary>
  81. /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer.GroupAddButton
  82. /// </summary>
  83. public class GroupAddButton : UiNode<MapEditorProjectPanel, Godot.Button, GroupAddButton>
  84. {
  85. public GroupAddButton(MapEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  86. public override GroupAddButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  87. }
  88.  
  89. /// <summary>
  90. /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer
  91. /// </summary>
  92. public class HBoxContainer_1 : UiNode<MapEditorProjectPanel, Godot.HBoxContainer, HBoxContainer_1>
  93. {
  94. /// <summary>
  95. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.LineEdit"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.GroupSearchInput
  96. /// </summary>
  97. public GroupSearchInput L_GroupSearchInput
  98. {
  99. get
  100. {
  101. if (_L_GroupSearchInput == null) _L_GroupSearchInput = new GroupSearchInput(UiPanel, Instance.GetNode<Godot.LineEdit>("GroupSearchInput"));
  102. return _L_GroupSearchInput;
  103. }
  104. }
  105. private GroupSearchInput _L_GroupSearchInput;
  106.  
  107. /// <summary>
  108. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.GroupSearchButton
  109. /// </summary>
  110. public GroupSearchButton L_GroupSearchButton
  111. {
  112. get
  113. {
  114. if (_L_GroupSearchButton == null) _L_GroupSearchButton = new GroupSearchButton(UiPanel, Instance.GetNode<Godot.Button>("GroupSearchButton"));
  115. return _L_GroupSearchButton;
  116. }
  117. }
  118. private GroupSearchButton _L_GroupSearchButton;
  119.  
  120. /// <summary>
  121. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.GroupAddButton
  122. /// </summary>
  123. public GroupAddButton L_GroupAddButton
  124. {
  125. get
  126. {
  127. if (_L_GroupAddButton == null) _L_GroupAddButton = new GroupAddButton(UiPanel, Instance.GetNode<Godot.Button>("GroupAddButton"));
  128. return _L_GroupAddButton;
  129. }
  130. }
  131. private GroupAddButton _L_GroupAddButton;
  132.  
  133. public HBoxContainer_1(MapEditorProjectPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
  134. public override HBoxContainer_1 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
  135. }
  136.  
  137. /// <summary>
  138. /// 类型: <see cref="Godot.NinePatchRect"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.GroupButton.SelectTexture
  139. /// </summary>
  140. public class SelectTexture : UiNode<MapEditorProjectPanel, Godot.NinePatchRect, SelectTexture>
  141. {
  142. public SelectTexture(MapEditorProjectPanel uiPanel, Godot.NinePatchRect node) : base(uiPanel, node) { }
  143. public override SelectTexture Clone() => new (UiPanel, (Godot.NinePatchRect)Instance.Duplicate());
  144. }
  145.  
  146. /// <summary>
  147. /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.GroupButton
  148. /// </summary>
  149. public class GroupButton : UiNode<MapEditorProjectPanel, Godot.Button, GroupButton>
  150. {
  151. /// <summary>
  152. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.SelectTexture
  153. /// </summary>
  154. public SelectTexture L_SelectTexture
  155. {
  156. get
  157. {
  158. if (_L_SelectTexture == null) _L_SelectTexture = new SelectTexture(UiPanel, Instance.GetNode<Godot.NinePatchRect>("SelectTexture"));
  159. return _L_SelectTexture;
  160. }
  161. }
  162. private SelectTexture _L_SelectTexture;
  163.  
  164. public GroupButton(MapEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  165. public override GroupButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  166. }
  167.  
  168. /// <summary>
  169. /// 类型: <see cref="Godot.ScrollContainer"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer
  170. /// </summary>
  171. public class ScrollContainer : UiNode<MapEditorProjectPanel, Godot.ScrollContainer, ScrollContainer>
  172. {
  173. /// <summary>
  174. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.GroupButton
  175. /// </summary>
  176. public GroupButton L_GroupButton
  177. {
  178. get
  179. {
  180. if (_L_GroupButton == null) _L_GroupButton = new GroupButton(UiPanel, Instance.GetNode<Godot.Button>("GroupButton"));
  181. return _L_GroupButton;
  182. }
  183. }
  184. private GroupButton _L_GroupButton;
  185.  
  186. public ScrollContainer(MapEditorProjectPanel uiPanel, Godot.ScrollContainer node) : base(uiPanel, node) { }
  187. public override ScrollContainer Clone() => new (UiPanel, (Godot.ScrollContainer)Instance.Duplicate());
  188. }
  189.  
  190. /// <summary>
  191. /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer
  192. /// </summary>
  193. public class VBoxContainer_1 : UiNode<MapEditorProjectPanel, Godot.VBoxContainer, VBoxContainer_1>
  194. {
  195. /// <summary>
  196. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.HBoxContainer
  197. /// </summary>
  198. public HBoxContainer_1 L_HBoxContainer
  199. {
  200. get
  201. {
  202. if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer_1(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer"));
  203. return _L_HBoxContainer;
  204. }
  205. }
  206. private HBoxContainer_1 _L_HBoxContainer;
  207.  
  208. /// <summary>
  209. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.ScrollContainer
  210. /// </summary>
  211. public ScrollContainer L_ScrollContainer
  212. {
  213. get
  214. {
  215. if (_L_ScrollContainer == null) _L_ScrollContainer = new ScrollContainer(UiPanel, Instance.GetNode<Godot.ScrollContainer>("ScrollContainer"));
  216. return _L_ScrollContainer;
  217. }
  218. }
  219. private ScrollContainer _L_ScrollContainer;
  220.  
  221. public VBoxContainer_1(MapEditorProjectPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { }
  222. public override VBoxContainer_1 Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate());
  223. }
  224.  
  225. /// <summary>
  226. /// 类型: <see cref="Godot.MarginContainer"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer
  227. /// </summary>
  228. public class MarginContainer : UiNode<MapEditorProjectPanel, Godot.MarginContainer, MarginContainer>
  229. {
  230. /// <summary>
  231. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.VBoxContainer
  232. /// </summary>
  233. public VBoxContainer_1 L_VBoxContainer
  234. {
  235. get
  236. {
  237. if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer_1(UiPanel, Instance.GetNode<Godot.VBoxContainer>("VBoxContainer"));
  238. return _L_VBoxContainer;
  239. }
  240. }
  241. private VBoxContainer_1 _L_VBoxContainer;
  242.  
  243. public MarginContainer(MapEditorProjectPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { }
  244. public override MarginContainer Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate());
  245. }
  246.  
  247. /// <summary>
  248. /// 类型: <see cref="Godot.Panel"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel
  249. /// </summary>
  250. public class Panel : UiNode<MapEditorProjectPanel, Godot.Panel, Panel>
  251. {
  252. /// <summary>
  253. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.MarginContainer
  254. /// </summary>
  255. public MarginContainer L_MarginContainer
  256. {
  257. get
  258. {
  259. if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer(UiPanel, Instance.GetNode<Godot.MarginContainer>("MarginContainer"));
  260. return _L_MarginContainer;
  261. }
  262. }
  263. private MarginContainer _L_MarginContainer;
  264.  
  265. public Panel(MapEditorProjectPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
  266. public override Panel Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
  267. }
  268.  
  269. /// <summary>
  270. /// 类型: <see cref="Godot.LineEdit"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomSearchInput
  271. /// </summary>
  272. public class RoomSearchInput : UiNode<MapEditorProjectPanel, Godot.LineEdit, RoomSearchInput>
  273. {
  274. public RoomSearchInput(MapEditorProjectPanel uiPanel, Godot.LineEdit node) : base(uiPanel, node) { }
  275. public override RoomSearchInput Clone() => new (UiPanel, (Godot.LineEdit)Instance.Duplicate());
  276. }
  277.  
  278. /// <summary>
  279. /// 类型: <see cref="Godot.OptionButton"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomTypeButton
  280. /// </summary>
  281. public class RoomTypeButton : UiNode<MapEditorProjectPanel, Godot.OptionButton, RoomTypeButton>
  282. {
  283. public RoomTypeButton(MapEditorProjectPanel uiPanel, Godot.OptionButton node) : base(uiPanel, node) { }
  284. public override RoomTypeButton Clone() => new (UiPanel, (Godot.OptionButton)Instance.Duplicate());
  285. }
  286.  
  287. /// <summary>
  288. /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomSearchButton
  289. /// </summary>
  290. public class RoomSearchButton : UiNode<MapEditorProjectPanel, Godot.Button, RoomSearchButton>
  291. {
  292. public RoomSearchButton(MapEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  293. public override RoomSearchButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  294. }
  295.  
  296. /// <summary>
  297. /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomAddButton
  298. /// </summary>
  299. public class RoomAddButton : UiNode<MapEditorProjectPanel, Godot.Button, RoomAddButton>
  300. {
  301. public RoomAddButton(MapEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  302. public override RoomAddButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  303. }
  304.  
  305. /// <summary>
  306. /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomEditButton
  307. /// </summary>
  308. public class RoomEditButton : UiNode<MapEditorProjectPanel, Godot.Button, RoomEditButton>
  309. {
  310. public RoomEditButton(MapEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  311. public override RoomEditButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  312. }
  313.  
  314. /// <summary>
  315. /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomDeleteButton
  316. /// </summary>
  317. public class RoomDeleteButton : UiNode<MapEditorProjectPanel, Godot.Button, RoomDeleteButton>
  318. {
  319. public RoomDeleteButton(MapEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  320. public override RoomDeleteButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  321. }
  322.  
  323. /// <summary>
  324. /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer
  325. /// </summary>
  326. public class HBoxContainer_2 : UiNode<MapEditorProjectPanel, Godot.HBoxContainer, HBoxContainer_2>
  327. {
  328. /// <summary>
  329. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.LineEdit"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.RoomSearchInput
  330. /// </summary>
  331. public RoomSearchInput L_RoomSearchInput
  332. {
  333. get
  334. {
  335. if (_L_RoomSearchInput == null) _L_RoomSearchInput = new RoomSearchInput(UiPanel, Instance.GetNode<Godot.LineEdit>("RoomSearchInput"));
  336. return _L_RoomSearchInput;
  337. }
  338. }
  339. private RoomSearchInput _L_RoomSearchInput;
  340.  
  341. /// <summary>
  342. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.OptionButton"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.RoomTypeButton
  343. /// </summary>
  344. public RoomTypeButton L_RoomTypeButton
  345. {
  346. get
  347. {
  348. if (_L_RoomTypeButton == null) _L_RoomTypeButton = new RoomTypeButton(UiPanel, Instance.GetNode<Godot.OptionButton>("RoomTypeButton"));
  349. return _L_RoomTypeButton;
  350. }
  351. }
  352. private RoomTypeButton _L_RoomTypeButton;
  353.  
  354. /// <summary>
  355. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.RoomSearchButton
  356. /// </summary>
  357. public RoomSearchButton L_RoomSearchButton
  358. {
  359. get
  360. {
  361. if (_L_RoomSearchButton == null) _L_RoomSearchButton = new RoomSearchButton(UiPanel, Instance.GetNode<Godot.Button>("RoomSearchButton"));
  362. return _L_RoomSearchButton;
  363. }
  364. }
  365. private RoomSearchButton _L_RoomSearchButton;
  366.  
  367. /// <summary>
  368. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.RoomAddButton
  369. /// </summary>
  370. public RoomAddButton L_RoomAddButton
  371. {
  372. get
  373. {
  374. if (_L_RoomAddButton == null) _L_RoomAddButton = new RoomAddButton(UiPanel, Instance.GetNode<Godot.Button>("RoomAddButton"));
  375. return _L_RoomAddButton;
  376. }
  377. }
  378. private RoomAddButton _L_RoomAddButton;
  379.  
  380. /// <summary>
  381. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.RoomEditButton
  382. /// </summary>
  383. public RoomEditButton L_RoomEditButton
  384. {
  385. get
  386. {
  387. if (_L_RoomEditButton == null) _L_RoomEditButton = new RoomEditButton(UiPanel, Instance.GetNode<Godot.Button>("RoomEditButton"));
  388. return _L_RoomEditButton;
  389. }
  390. }
  391. private RoomEditButton _L_RoomEditButton;
  392.  
  393. /// <summary>
  394. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.RoomDeleteButton
  395. /// </summary>
  396. public RoomDeleteButton L_RoomDeleteButton
  397. {
  398. get
  399. {
  400. if (_L_RoomDeleteButton == null) _L_RoomDeleteButton = new RoomDeleteButton(UiPanel, Instance.GetNode<Godot.Button>("RoomDeleteButton"));
  401. return _L_RoomDeleteButton;
  402. }
  403. }
  404. private RoomDeleteButton _L_RoomDeleteButton;
  405.  
  406. public HBoxContainer_2(MapEditorProjectPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
  407. public override HBoxContainer_2 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
  408. }
  409.  
  410. /// <summary>
  411. /// 类型: <see cref="Godot.TextureRect"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton.PreviewImage
  412. /// </summary>
  413. public class PreviewImage : UiNode<MapEditorProjectPanel, Godot.TextureRect, PreviewImage>
  414. {
  415. public PreviewImage(MapEditorProjectPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { }
  416. public override PreviewImage Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate());
  417. }
  418.  
  419. /// <summary>
  420. /// 类型: <see cref="Godot.Label"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton.RoomName
  421. /// </summary>
  422. public class RoomName : UiNode<MapEditorProjectPanel, Godot.Label, RoomName>
  423. {
  424. public RoomName(MapEditorProjectPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  425. public override RoomName Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  426. }
  427.  
  428. /// <summary>
  429. /// 类型: <see cref="Godot.Label"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton.RoomType
  430. /// </summary>
  431. public class RoomType : UiNode<MapEditorProjectPanel, Godot.Label, RoomType>
  432. {
  433. public RoomType(MapEditorProjectPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  434. public override RoomType Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  435. }
  436.  
  437. /// <summary>
  438. /// 类型: <see cref="Godot.NinePatchRect"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton.SelectTexture
  439. /// </summary>
  440. public class SelectTexture_1 : UiNode<MapEditorProjectPanel, Godot.NinePatchRect, SelectTexture_1>
  441. {
  442. public SelectTexture_1(MapEditorProjectPanel uiPanel, Godot.NinePatchRect node) : base(uiPanel, node) { }
  443. public override SelectTexture_1 Clone() => new (UiPanel, (Godot.NinePatchRect)Instance.Duplicate());
  444. }
  445.  
  446. /// <summary>
  447. /// 类型: <see cref="Godot.TextureRect"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton.ErrorTexture
  448. /// </summary>
  449. public class ErrorTexture : UiNode<MapEditorProjectPanel, Godot.TextureRect, ErrorTexture>
  450. {
  451. public ErrorTexture(MapEditorProjectPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { }
  452. public override ErrorTexture Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate());
  453. }
  454.  
  455. /// <summary>
  456. /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton
  457. /// </summary>
  458. public class RoomButton : UiNode<MapEditorProjectPanel, Godot.Button, RoomButton>
  459. {
  460. /// <summary>
  461. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.PreviewImage
  462. /// </summary>
  463. public PreviewImage L_PreviewImage
  464. {
  465. get
  466. {
  467. if (_L_PreviewImage == null) _L_PreviewImage = new PreviewImage(UiPanel, Instance.GetNode<Godot.TextureRect>("PreviewImage"));
  468. return _L_PreviewImage;
  469. }
  470. }
  471. private PreviewImage _L_PreviewImage;
  472.  
  473. /// <summary>
  474. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomName
  475. /// </summary>
  476. public RoomName L_RoomName
  477. {
  478. get
  479. {
  480. if (_L_RoomName == null) _L_RoomName = new RoomName(UiPanel, Instance.GetNode<Godot.Label>("RoomName"));
  481. return _L_RoomName;
  482. }
  483. }
  484. private RoomName _L_RoomName;
  485.  
  486. /// <summary>
  487. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomType
  488. /// </summary>
  489. public RoomType L_RoomType
  490. {
  491. get
  492. {
  493. if (_L_RoomType == null) _L_RoomType = new RoomType(UiPanel, Instance.GetNode<Godot.Label>("RoomType"));
  494. return _L_RoomType;
  495. }
  496. }
  497. private RoomType _L_RoomType;
  498.  
  499. /// <summary>
  500. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.SelectTexture
  501. /// </summary>
  502. public SelectTexture_1 L_SelectTexture
  503. {
  504. get
  505. {
  506. if (_L_SelectTexture == null) _L_SelectTexture = new SelectTexture_1(UiPanel, Instance.GetNode<Godot.NinePatchRect>("SelectTexture"));
  507. return _L_SelectTexture;
  508. }
  509. }
  510. private SelectTexture_1 _L_SelectTexture;
  511.  
  512. /// <summary>
  513. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.ErrorTexture
  514. /// </summary>
  515. public ErrorTexture L_ErrorTexture
  516. {
  517. get
  518. {
  519. if (_L_ErrorTexture == null) _L_ErrorTexture = new ErrorTexture(UiPanel, Instance.GetNode<Godot.TextureRect>("ErrorTexture"));
  520. return _L_ErrorTexture;
  521. }
  522. }
  523. private ErrorTexture _L_ErrorTexture;
  524.  
  525. public RoomButton(MapEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  526. public override RoomButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  527. }
  528.  
  529. /// <summary>
  530. /// 类型: <see cref="Godot.ScrollContainer"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer
  531. /// </summary>
  532. public class ScrollContainer_1 : UiNode<MapEditorProjectPanel, Godot.ScrollContainer, ScrollContainer_1>
  533. {
  534. /// <summary>
  535. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.RoomButton
  536. /// </summary>
  537. public RoomButton L_RoomButton
  538. {
  539. get
  540. {
  541. if (_L_RoomButton == null) _L_RoomButton = new RoomButton(UiPanel, Instance.GetNode<Godot.Button>("RoomButton"));
  542. return _L_RoomButton;
  543. }
  544. }
  545. private RoomButton _L_RoomButton;
  546.  
  547. public ScrollContainer_1(MapEditorProjectPanel uiPanel, Godot.ScrollContainer node) : base(uiPanel, node) { }
  548. public override ScrollContainer_1 Clone() => new (UiPanel, (Godot.ScrollContainer)Instance.Duplicate());
  549. }
  550.  
  551. /// <summary>
  552. /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer
  553. /// </summary>
  554. public class VBoxContainer_2 : UiNode<MapEditorProjectPanel, Godot.VBoxContainer, VBoxContainer_2>
  555. {
  556. /// <summary>
  557. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.HBoxContainer
  558. /// </summary>
  559. public HBoxContainer_2 L_HBoxContainer
  560. {
  561. get
  562. {
  563. if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer_2(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer"));
  564. return _L_HBoxContainer;
  565. }
  566. }
  567. private HBoxContainer_2 _L_HBoxContainer;
  568.  
  569. /// <summary>
  570. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.ScrollContainer
  571. /// </summary>
  572. public ScrollContainer_1 L_ScrollContainer
  573. {
  574. get
  575. {
  576. if (_L_ScrollContainer == null) _L_ScrollContainer = new ScrollContainer_1(UiPanel, Instance.GetNode<Godot.ScrollContainer>("ScrollContainer"));
  577. return _L_ScrollContainer;
  578. }
  579. }
  580. private ScrollContainer_1 _L_ScrollContainer;
  581.  
  582. public VBoxContainer_2(MapEditorProjectPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { }
  583. public override VBoxContainer_2 Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate());
  584. }
  585.  
  586. /// <summary>
  587. /// 类型: <see cref="Godot.MarginContainer"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer
  588. /// </summary>
  589. public class MarginContainer_1 : UiNode<MapEditorProjectPanel, Godot.MarginContainer, MarginContainer_1>
  590. {
  591. /// <summary>
  592. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.VBoxContainer
  593. /// </summary>
  594. public VBoxContainer_2 L_VBoxContainer
  595. {
  596. get
  597. {
  598. if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer_2(UiPanel, Instance.GetNode<Godot.VBoxContainer>("VBoxContainer"));
  599. return _L_VBoxContainer;
  600. }
  601. }
  602. private VBoxContainer_2 _L_VBoxContainer;
  603.  
  604. public MarginContainer_1(MapEditorProjectPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { }
  605. public override MarginContainer_1 Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate());
  606. }
  607.  
  608. /// <summary>
  609. /// 类型: <see cref="Godot.Panel"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2
  610. /// </summary>
  611. public class Panel2 : UiNode<MapEditorProjectPanel, Godot.Panel, Panel2>
  612. {
  613. /// <summary>
  614. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.MarginContainer
  615. /// </summary>
  616. public MarginContainer_1 L_MarginContainer
  617. {
  618. get
  619. {
  620. if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer_1(UiPanel, Instance.GetNode<Godot.MarginContainer>("MarginContainer"));
  621. return _L_MarginContainer;
  622. }
  623. }
  624. private MarginContainer_1 _L_MarginContainer;
  625.  
  626. public Panel2(MapEditorProjectPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
  627. public override Panel2 Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
  628. }
  629.  
  630. /// <summary>
  631. /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer
  632. /// </summary>
  633. public class HBoxContainer : UiNode<MapEditorProjectPanel, Godot.HBoxContainer, HBoxContainer>
  634. {
  635. /// <summary>
  636. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.Panel
  637. /// </summary>
  638. public Panel L_Panel
  639. {
  640. get
  641. {
  642. if (_L_Panel == null) _L_Panel = new Panel(UiPanel, Instance.GetNode<Godot.Panel>("Panel"));
  643. return _L_Panel;
  644. }
  645. }
  646. private Panel _L_Panel;
  647.  
  648. /// <summary>
  649. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.Panel2
  650. /// </summary>
  651. public Panel2 L_Panel2
  652. {
  653. get
  654. {
  655. if (_L_Panel2 == null) _L_Panel2 = new Panel2(UiPanel, Instance.GetNode<Godot.Panel>("Panel2"));
  656. return _L_Panel2;
  657. }
  658. }
  659. private Panel2 _L_Panel2;
  660.  
  661. public HBoxContainer(MapEditorProjectPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
  662. public override HBoxContainer Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
  663. }
  664.  
  665. /// <summary>
  666. /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: MapEditorProject.Bg.VBoxContainer
  667. /// </summary>
  668. public class VBoxContainer : UiNode<MapEditorProjectPanel, Godot.VBoxContainer, VBoxContainer>
  669. {
  670. /// <summary>
  671. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditorProject.Bg.Head
  672. /// </summary>
  673. public Head L_Head
  674. {
  675. get
  676. {
  677. if (_L_Head == null) _L_Head = new Head(UiPanel, Instance.GetNode<Godot.Panel>("Head"));
  678. return _L_Head;
  679. }
  680. }
  681. private Head _L_Head;
  682.  
  683. /// <summary>
  684. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorProject.Bg.HBoxContainer
  685. /// </summary>
  686. public HBoxContainer L_HBoxContainer
  687. {
  688. get
  689. {
  690. if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer"));
  691. return _L_HBoxContainer;
  692. }
  693. }
  694. private HBoxContainer _L_HBoxContainer;
  695.  
  696. public VBoxContainer(MapEditorProjectPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { }
  697. public override VBoxContainer Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate());
  698. }
  699.  
  700. /// <summary>
  701. /// 类型: <see cref="Godot.Panel"/>, 路径: MapEditorProject.Bg
  702. /// </summary>
  703. public class Bg : UiNode<MapEditorProjectPanel, Godot.Panel, Bg>
  704. {
  705. /// <summary>
  706. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorProject.VBoxContainer
  707. /// </summary>
  708. public VBoxContainer L_VBoxContainer
  709. {
  710. get
  711. {
  712. if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer(UiPanel, Instance.GetNode<Godot.VBoxContainer>("VBoxContainer"));
  713. return _L_VBoxContainer;
  714. }
  715. }
  716. private VBoxContainer _L_VBoxContainer;
  717.  
  718. public Bg(MapEditorProjectPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
  719. public override Bg Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
  720. }
  721.  
  722.  
  723. /// <summary>
  724. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.Head.Back
  725. /// </summary>
  726. public Back S_Back => L_Bg.L_VBoxContainer.L_Head.L_Back;
  727.  
  728. /// <summary>
  729. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.Head
  730. /// </summary>
  731. public Head S_Head => L_Bg.L_VBoxContainer.L_Head;
  732.  
  733. /// <summary>
  734. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.LineEdit"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer.GroupSearchInput
  735. /// </summary>
  736. public GroupSearchInput S_GroupSearchInput => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_GroupSearchInput;
  737.  
  738. /// <summary>
  739. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer.GroupSearchButton
  740. /// </summary>
  741. public GroupSearchButton S_GroupSearchButton => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_GroupSearchButton;
  742.  
  743. /// <summary>
  744. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer.GroupAddButton
  745. /// </summary>
  746. public GroupAddButton S_GroupAddButton => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_GroupAddButton;
  747.  
  748. /// <summary>
  749. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.GroupButton
  750. /// </summary>
  751. public GroupButton S_GroupButton => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_ScrollContainer.L_GroupButton;
  752.  
  753. /// <summary>
  754. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel
  755. /// </summary>
  756. public Panel S_Panel => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel;
  757.  
  758. /// <summary>
  759. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.LineEdit"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomSearchInput
  760. /// </summary>
  761. public RoomSearchInput S_RoomSearchInput => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_RoomSearchInput;
  762.  
  763. /// <summary>
  764. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.OptionButton"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomTypeButton
  765. /// </summary>
  766. public RoomTypeButton S_RoomTypeButton => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_RoomTypeButton;
  767.  
  768. /// <summary>
  769. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomSearchButton
  770. /// </summary>
  771. public RoomSearchButton S_RoomSearchButton => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_RoomSearchButton;
  772.  
  773. /// <summary>
  774. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomAddButton
  775. /// </summary>
  776. public RoomAddButton S_RoomAddButton => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_RoomAddButton;
  777.  
  778. /// <summary>
  779. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomEditButton
  780. /// </summary>
  781. public RoomEditButton S_RoomEditButton => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_RoomEditButton;
  782.  
  783. /// <summary>
  784. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomDeleteButton
  785. /// </summary>
  786. public RoomDeleteButton S_RoomDeleteButton => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_RoomDeleteButton;
  787.  
  788. /// <summary>
  789. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton.PreviewImage
  790. /// </summary>
  791. public PreviewImage S_PreviewImage => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_ScrollContainer.L_RoomButton.L_PreviewImage;
  792.  
  793. /// <summary>
  794. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton.RoomName
  795. /// </summary>
  796. public RoomName S_RoomName => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_ScrollContainer.L_RoomButton.L_RoomName;
  797.  
  798. /// <summary>
  799. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton.RoomType
  800. /// </summary>
  801. public RoomType S_RoomType => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_ScrollContainer.L_RoomButton.L_RoomType;
  802.  
  803. /// <summary>
  804. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton.ErrorTexture
  805. /// </summary>
  806. public ErrorTexture S_ErrorTexture => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_ScrollContainer.L_RoomButton.L_ErrorTexture;
  807.  
  808. /// <summary>
  809. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton
  810. /// </summary>
  811. public RoomButton S_RoomButton => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_ScrollContainer.L_RoomButton;
  812.  
  813. /// <summary>
  814. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditorProject.Bg.VBoxContainer.HBoxContainer.Panel2
  815. /// </summary>
  816. public Panel2 S_Panel2 => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel2;
  817.  
  818. /// <summary>
  819. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditorProject.Bg
  820. /// </summary>
  821. public Bg S_Bg => L_Bg;
  822.  
  823. }