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DungeonShooting / DungeonShooting_Godot / prefab / Cursor.tscn
[gd_scene load_steps=4 format=3]

[ext_resource type="Texture2D" uid="uid://ct5v768lsf6nc" path="res://resource/sprite/ui/Cursor.png" id="1"]
[ext_resource type="Script" path="res://src/game/Cursor.cs" id="2"]
[ext_resource type="Texture2D" uid="uid://cjiiu86a42mnj" path="res://resource/sprite/ui/CursorCenter.png" id="2_2j135"]


[node name="Cursor" type="Node2D"]
z_index = 10
script = ExtResource("2")

[node name="Center" type="Sprite2D" parent="."]
visible = false
scale = Vector2(4, 4)
texture = ExtResource("2_2j135")

[node name="LT" type="Sprite2D" parent="."]
scale = Vector2(4, 4)
texture = ExtResource("1")
offset = Vector2(-2, -2)
region_enabled = true
region_rect = Rect2(0, 0, 4, 4)

[node name="LB" type="Sprite2D" parent="."]
scale = Vector2(4, 4)
texture = ExtResource("1")
offset = Vector2(-2, 2)
region_enabled = true
region_rect = Rect2(0, 4, 4, 4)

[node name="RT" type="Sprite2D" parent="."]
scale = Vector2(4, 4)
texture = ExtResource("1")
offset = Vector2(2, -2)
region_enabled = true
region_rect = Rect2(4, 0, 4, 4)

[node name="RB" type="Sprite2D" parent="."]
scale = Vector2(4, 4)
texture = ExtResource("1")
offset = Vector2(2, 2)
region_enabled = true
region_rect = Rect2(4, 4, 4, 4)