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DungeonShooting / DungeonShooting_Godot / resource / map / RoomConfig.json
{
  "testGroup": {
    "GroupName": "testGroup",
    "BattleList": [
      {
        "ScenePath": "res://resource/map/tileMaps/testGroup/battle/Room8.tscn",
        "ConfigPath": "res://resource/map/tiledata/testGroup/battle/Room8.json"
      }
    ],
    "InletList": [
      {
        "ScenePath": "res://resource/map/tileMaps/testGroup/inlet/Room1.tscn",
        "ConfigPath": "res://resource/map/tiledata/testGroup/inlet/Room1.json"
      }
    ],
    "OutletList": [
      {
        "ScenePath": "res://resource/map/tileMaps/testGroup/outlet/Room1.tscn",
        "ConfigPath": "res://resource/map/tiledata/testGroup/outlet/Room1.json"
      }
    ],
    "BossList": [],
    "RewardList": [],
    "ShopList": [],
    "EventList": []
  }
}