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DungeonShooting / DungeonShooting_Godot / src / game / ui / tileSetEditorTerrain / up / TerrainCell.cs
@小李xl 小李xl on 6 Jan 2024 212 bytes 保存TileSet数据, 开发中
  1. using Godot;
  2.  
  3. namespace UI.TileSetEditorTerrain;
  4.  
  5. public class TerrainCell : UiCell<TileSetEditorTerrain.RightCell, byte>
  6. {
  7. public override void OnInit()
  8. {
  9. CellNode.Instance.Init(this);
  10. }
  11. }