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DungeonShooting / DungeonShooting_Godot / scene / World.tscn
@小李xl 小李xl on 2 Nov 2023 1 KB 完成对象池基础功能
  1. [gd_scene load_steps=3 format=3 uid="uid://bqf2vks5ggnsp"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/room/World.cs" id="1_kt3mm"]
  4.  
  5. [sub_resource type="Environment" id="Environment_g06jj"]
  6. background_mode = 3
  7. glow_enabled = true
  8. glow_normalized = true
  9. glow_strength = 1.05
  10. glow_blend_mode = 1
  11.  
  12. [node name="World" type="CanvasModulate" node_paths=PackedStringArray("NormalLayer", "YSortLayer", "TileRoot", "StaticSpriteRoot", "AffiliationAreaRoot", "FogMaskRoot")]
  13. script = ExtResource("1_kt3mm")
  14. NormalLayer = NodePath("NormalLayer")
  15. YSortLayer = NodePath("YSortLayer")
  16. TileRoot = NodePath("TileRoot")
  17. StaticSpriteRoot = NodePath("StaticSpriteRoot")
  18. AffiliationAreaRoot = NodePath("AffiliationAreaRoot")
  19. FogMaskRoot = NodePath("FogMaskRoot")
  20. metadata/_edit_vertical_guides_ = []
  21.  
  22. [node name="WorldEnvironment" type="WorldEnvironment" parent="."]
  23. environment = SubResource("Environment_g06jj")
  24.  
  25. [node name="TileRoot" type="TileMap" parent="."]
  26. format = 2
  27. layer_0/name = "Floor"
  28. layer_0/z_index = -10
  29. layer_1/name = "Middle"
  30. layer_1/enabled = true
  31. layer_1/modulate = Color(1, 1, 1, 1)
  32. layer_1/y_sort_enabled = false
  33. layer_1/y_sort_origin = 0
  34. layer_1/z_index = 0
  35. layer_1/navigation_enabled = true
  36. layer_1/tile_data = PackedInt32Array()
  37. layer_2/name = "Top"
  38. layer_2/enabled = true
  39. layer_2/modulate = Color(1, 1, 1, 1)
  40. layer_2/y_sort_enabled = false
  41. layer_2/y_sort_origin = 0
  42. layer_2/z_index = 10
  43. layer_2/navigation_enabled = true
  44. layer_2/tile_data = PackedInt32Array()
  45. layer_3/name = "AisleFloor"
  46. layer_3/enabled = true
  47. layer_3/modulate = Color(1, 1, 1, 1)
  48. layer_3/y_sort_enabled = false
  49. layer_3/y_sort_origin = 0
  50. layer_3/z_index = -10
  51. layer_3/navigation_enabled = true
  52. layer_3/tile_data = PackedInt32Array()
  53.  
  54. [node name="StaticSpriteRoot" type="Node2D" parent="."]
  55. z_index = -2
  56.  
  57. [node name="NormalLayer" type="Node2D" parent="."]
  58. z_index = -1
  59.  
  60. [node name="YSortLayer" type="Node2D" parent="."]
  61. y_sort_enabled = true
  62.  
  63. [node name="AffiliationAreaRoot" type="Node2D" parent="."]
  64.  
  65. [node name="FogMaskRoot" type="Node2D" parent="."]