using System.Collections.Generic; /// <summary> /// 血量上限 buff /// </summary> [Buff("MaxHp", "血量上限 buff, 参数‘1’为血量上限值")] public class Buff_MaxHp : BuffFragment { private List<ulong> _cacheId = new List<ulong>(); private int _maxHp; public override void InitParam(float arg1) { _maxHp = (int)arg1; } public override void OnPickUpItem() { Role.MaxHp += _maxHp; var instanceId = Role.GetInstanceId(); if (!_cacheId.Contains(instanceId)) { _cacheId.Add(instanceId); Role.Hp += _maxHp; } } public override void OnRemoveItem() { Role.MaxHp -= _maxHp; } }