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DungeonShooting / DungeonShooting_Godot / src / game / buff / fragment / Buff_Scattering.cs
@小李xl 小李xl on 14 Mar 2024 1 KB buff系统重构中

/// <summary>
/// 提高武器精准度buff
/// </summary>
[Buff("Scattering", "提高武器精准度buff, 参数‘1’为提升的精准度百分比值(小数)")]
public class Buff_Scattering : BuffFragment
{
    private float _value;

    public override void InitParam(float arg1)
    {
        _value = arg1;
    }

    public override void OnPickUpItem()
    {
        Role.RoleState.CalcStartScatteringEvent += CalcStartScatteringEvent;
        Role.RoleState.CalcFinalScatteringEvent += CalcFinalScatteringEvent;
    }

    public override void OnRemoveItem()
    {
        Role.RoleState.CalcStartScatteringEvent -= CalcStartScatteringEvent;
        Role.RoleState.CalcFinalScatteringEvent -= CalcFinalScatteringEvent;
    }

    private void CalcStartScatteringEvent(float originValue, RefValue<float> refValue)
    {
        refValue.Value -= refValue.Value * _value;
    }
    
    private void CalcFinalScatteringEvent(float originValue, RefValue<float> refValue)
    {
        refValue.Value -= refValue.Value * _value;
    }
}