- namespace UI.TileSetEditor;
-
- /// <summary>
- /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失
- /// </summary>
- public abstract partial class TileSetEditor : UiBase
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditor.Bg
- /// </summary>
- public Bg L_Bg
- {
- get
- {
- if (_L_Bg == null) _L_Bg = new Bg((TileSetEditorPanel)this, GetNode<Godot.Panel>("Bg"));
- return _L_Bg;
- }
- }
- private Bg _L_Bg;
-
-
- public TileSetEditor() : base(nameof(TileSetEditor))
- {
- }
-
- public sealed override void OnInitNestedUi()
- {
-
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditor.Bg.VBoxContainer.Head.Back
- /// </summary>
- public class Back : UiNode<TileSetEditorPanel, Godot.Button, Back>
- {
- public Back(TileSetEditorPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
- public override Back Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditor.Bg.VBoxContainer.Head.Save
- /// </summary>
- public class Save : UiNode<TileSetEditorPanel, Godot.Button, Save>
- {
- public Save(TileSetEditorPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
- public override Save Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: TileSetEditor.Bg.VBoxContainer.Head.Title
- /// </summary>
- public class Title : UiNode<TileSetEditorPanel, Godot.Label, Title>
- {
- public Title(TileSetEditorPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Title Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditor.Bg.VBoxContainer.Head
- /// </summary>
- public class Head : UiNode<TileSetEditorPanel, Godot.Panel, Head>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.Back
- /// </summary>
- public Back L_Back
- {
- get
- {
- if (_L_Back == null) _L_Back = new Back(UiPanel, Instance.GetNode<Godot.Button>("Back"));
- return _L_Back;
- }
- }
- private Back _L_Back;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.Save
- /// </summary>
- public Save L_Save
- {
- get
- {
- if (_L_Save == null) _L_Save = new Save(UiPanel, Instance.GetNode<Godot.Button>("Save"));
- return _L_Save;
- }
- }
- private Save _L_Save;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.Title
- /// </summary>
- public Title L_Title
- {
- get
- {
- if (_L_Title == null) _L_Title = new Title(UiPanel, Instance.GetNode<Godot.Label>("Title"));
- return _L_Title;
- }
- }
- private Title _L_Title;
-
- public Head(TileSetEditorPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
- public override Head Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.HBoxContainer.Label
- /// </summary>
- public class Label : UiNode<TileSetEditorPanel, Godot.Label, Label>
- {
- public Label(TileSetEditorPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Label Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.HBoxContainer.AddButton
- /// </summary>
- public class AddButton : UiNode<TileSetEditorPanel, Godot.Button, AddButton>
- {
- public AddButton(TileSetEditorPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
- public override AddButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.HBoxContainer.DeleteButton
- /// </summary>
- public class DeleteButton : UiNode<TileSetEditorPanel, Godot.Button, DeleteButton>
- {
- public DeleteButton(TileSetEditorPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
- public override DeleteButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.HBoxContainer
- /// </summary>
- public class HBoxContainer_1 : UiNode<TileSetEditorPanel, Godot.HBoxContainer, HBoxContainer_1>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.Label
- /// </summary>
- public Label L_Label
- {
- get
- {
- if (_L_Label == null) _L_Label = new Label(UiPanel, Instance.GetNode<Godot.Label>("Label"));
- return _L_Label;
- }
- }
- private Label _L_Label;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.AddButton
- /// </summary>
- public AddButton L_AddButton
- {
- get
- {
- if (_L_AddButton == null) _L_AddButton = new AddButton(UiPanel, Instance.GetNode<Godot.Button>("AddButton"));
- return _L_AddButton;
- }
- }
- private AddButton _L_AddButton;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.DeleteButton
- /// </summary>
- public DeleteButton L_DeleteButton
- {
- get
- {
- if (_L_DeleteButton == null) _L_DeleteButton = new DeleteButton(UiPanel, Instance.GetNode<Godot.Button>("DeleteButton"));
- return _L_DeleteButton;
- }
- }
- private DeleteButton _L_DeleteButton;
-
- public HBoxContainer_1(TileSetEditorPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
- public override HBoxContainer_1 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.OptionButton"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.OptionButton
- /// </summary>
- public class OptionButton : UiNode<TileSetEditorPanel, Godot.OptionButton, OptionButton>
- {
- public OptionButton(TileSetEditorPanel uiPanel, Godot.OptionButton node) : base(uiPanel, node) { }
- public override OptionButton Clone() => new (UiPanel, (Godot.OptionButton)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.ColorRect"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.ColorRect
- /// </summary>
- public class ColorRect : UiNode<TileSetEditorPanel, Godot.ColorRect, ColorRect>
- {
- public ColorRect(TileSetEditorPanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { }
- public override ColorRect Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.TextureRect"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.ScrollContainer.Tab.ErrorIcon
- /// </summary>
- public class ErrorIcon : UiNode<TileSetEditorPanel, Godot.TextureRect, ErrorIcon>
- {
- public ErrorIcon(TileSetEditorPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { }
- public override ErrorIcon Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.NinePatchRect"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.ScrollContainer.Tab.Select
- /// </summary>
- public class Select : UiNode<TileSetEditorPanel, Godot.NinePatchRect, Select>
- {
- public Select(TileSetEditorPanel uiPanel, Godot.NinePatchRect node) : base(uiPanel, node) { }
- public override Select Clone() => new (UiPanel, (Godot.NinePatchRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.ScrollContainer.Tab
- /// </summary>
- public class Tab : UiNode<TileSetEditorPanel, Godot.Button, Tab>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.ScrollContainer.ErrorIcon
- /// </summary>
- public ErrorIcon L_ErrorIcon
- {
- get
- {
- if (_L_ErrorIcon == null) _L_ErrorIcon = new ErrorIcon(UiPanel, Instance.GetNode<Godot.TextureRect>("ErrorIcon"));
- return _L_ErrorIcon;
- }
- }
- private ErrorIcon _L_ErrorIcon;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.ScrollContainer.Select
- /// </summary>
- public Select L_Select
- {
- get
- {
- if (_L_Select == null) _L_Select = new Select(UiPanel, Instance.GetNode<Godot.NinePatchRect>("Select"));
- return _L_Select;
- }
- }
- private Select _L_Select;
-
- public Tab(TileSetEditorPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
- public override Tab Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.ScrollContainer"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.ScrollContainer
- /// </summary>
- public class ScrollContainer : UiNode<TileSetEditorPanel, Godot.ScrollContainer, ScrollContainer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.Tab
- /// </summary>
- public Tab L_Tab
- {
- get
- {
- if (_L_Tab == null) _L_Tab = new Tab(UiPanel, Instance.GetNode<Godot.Button>("Tab"));
- return _L_Tab;
- }
- }
- private Tab _L_Tab;
-
- public ScrollContainer(TileSetEditorPanel uiPanel, Godot.ScrollContainer node) : base(uiPanel, node) { }
- public override ScrollContainer Clone() => new (UiPanel, (Godot.ScrollContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer
- /// </summary>
- public class VBoxContainer_1 : UiNode<TileSetEditorPanel, Godot.VBoxContainer, VBoxContainer_1>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.HBoxContainer
- /// </summary>
- public HBoxContainer_1 L_HBoxContainer
- {
- get
- {
- if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer_1(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer"));
- return _L_HBoxContainer;
- }
- }
- private HBoxContainer_1 _L_HBoxContainer;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.OptionButton"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.OptionButton
- /// </summary>
- public OptionButton L_OptionButton
- {
- get
- {
- if (_L_OptionButton == null) _L_OptionButton = new OptionButton(UiPanel, Instance.GetNode<Godot.OptionButton>("OptionButton"));
- return _L_OptionButton;
- }
- }
- private OptionButton _L_OptionButton;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.ColorRect
- /// </summary>
- public ColorRect L_ColorRect
- {
- get
- {
- if (_L_ColorRect == null) _L_ColorRect = new ColorRect(UiPanel, Instance.GetNode<Godot.ColorRect>("ColorRect"));
- return _L_ColorRect;
- }
- }
- private ColorRect _L_ColorRect;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.ScrollContainer
- /// </summary>
- public ScrollContainer L_ScrollContainer
- {
- get
- {
- if (_L_ScrollContainer == null) _L_ScrollContainer = new ScrollContainer(UiPanel, Instance.GetNode<Godot.ScrollContainer>("ScrollContainer"));
- return _L_ScrollContainer;
- }
- }
- private ScrollContainer _L_ScrollContainer;
-
- public VBoxContainer_1(TileSetEditorPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { }
- public override VBoxContainer_1 Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot
- /// </summary>
- public class LeftRoot : UiNode<TileSetEditorPanel, Godot.Panel, LeftRoot>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.VBoxContainer
- /// </summary>
- public VBoxContainer_1 L_VBoxContainer
- {
- get
- {
- if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer_1(UiPanel, Instance.GetNode<Godot.VBoxContainer>("VBoxContainer"));
- return _L_VBoxContainer;
- }
- }
- private VBoxContainer_1 _L_VBoxContainer;
-
- public LeftRoot(TileSetEditorPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
- public override LeftRoot Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.RightRoot
- /// </summary>
- public class RightRoot : UiNode<TileSetEditorPanel, Godot.Panel, RightRoot>
- {
- public RightRoot(TileSetEditorPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
- public override RightRoot Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer
- /// </summary>
- public class HBoxContainer : UiNode<TileSetEditorPanel, Godot.HBoxContainer, HBoxContainer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.LeftRoot
- /// </summary>
- public LeftRoot L_LeftRoot
- {
- get
- {
- if (_L_LeftRoot == null) _L_LeftRoot = new LeftRoot(UiPanel, Instance.GetNode<Godot.Panel>("LeftRoot"));
- return _L_LeftRoot;
- }
- }
- private LeftRoot _L_LeftRoot;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.RightRoot
- /// </summary>
- public RightRoot L_RightRoot
- {
- get
- {
- if (_L_RightRoot == null) _L_RightRoot = new RightRoot(UiPanel, Instance.GetNode<Godot.Panel>("RightRoot"));
- return _L_RightRoot;
- }
- }
- private RightRoot _L_RightRoot;
-
- public HBoxContainer(TileSetEditorPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
- public override HBoxContainer Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: TileSetEditor.Bg.VBoxContainer
- /// </summary>
- public class VBoxContainer : UiNode<TileSetEditorPanel, Godot.VBoxContainer, VBoxContainer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditor.Bg.Head
- /// </summary>
- public Head L_Head
- {
- get
- {
- if (_L_Head == null) _L_Head = new Head(UiPanel, Instance.GetNode<Godot.Panel>("Head"));
- return _L_Head;
- }
- }
- private Head _L_Head;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: TileSetEditor.Bg.HBoxContainer
- /// </summary>
- public HBoxContainer L_HBoxContainer
- {
- get
- {
- if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer"));
- return _L_HBoxContainer;
- }
- }
- private HBoxContainer _L_HBoxContainer;
-
- public VBoxContainer(TileSetEditorPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { }
- public override VBoxContainer Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditor.Bg
- /// </summary>
- public class Bg : UiNode<TileSetEditorPanel, Godot.Panel, Bg>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: TileSetEditor.VBoxContainer
- /// </summary>
- public VBoxContainer L_VBoxContainer
- {
- get
- {
- if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer(UiPanel, Instance.GetNode<Godot.VBoxContainer>("VBoxContainer"));
- return _L_VBoxContainer;
- }
- }
- private VBoxContainer _L_VBoxContainer;
-
- public Bg(TileSetEditorPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
- public override Bg Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
- }
-
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.Head.Back
- /// </summary>
- public Back S_Back => L_Bg.L_VBoxContainer.L_Head.L_Back;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.Head.Save
- /// </summary>
- public Save S_Save => L_Bg.L_VBoxContainer.L_Head.L_Save;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.Head.Title
- /// </summary>
- public Title S_Title => L_Bg.L_VBoxContainer.L_Head.L_Title;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.Head
- /// </summary>
- public Head S_Head => L_Bg.L_VBoxContainer.L_Head;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.HBoxContainer.Label
- /// </summary>
- public Label S_Label => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot.L_VBoxContainer.L_HBoxContainer.L_Label;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.HBoxContainer.AddButton
- /// </summary>
- public AddButton S_AddButton => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot.L_VBoxContainer.L_HBoxContainer.L_AddButton;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.HBoxContainer.DeleteButton
- /// </summary>
- public DeleteButton S_DeleteButton => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot.L_VBoxContainer.L_HBoxContainer.L_DeleteButton;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.OptionButton"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.OptionButton
- /// </summary>
- public OptionButton S_OptionButton => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot.L_VBoxContainer.L_OptionButton;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.ColorRect
- /// </summary>
- public ColorRect S_ColorRect => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot.L_VBoxContainer.L_ColorRect;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.ScrollContainer.Tab.ErrorIcon
- /// </summary>
- public ErrorIcon S_ErrorIcon => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot.L_VBoxContainer.L_ScrollContainer.L_Tab.L_ErrorIcon;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.ScrollContainer.Tab.Select
- /// </summary>
- public Select S_Select => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot.L_VBoxContainer.L_ScrollContainer.L_Tab.L_Select;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.ScrollContainer.Tab
- /// </summary>
- public Tab S_Tab => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot.L_VBoxContainer.L_ScrollContainer.L_Tab;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.ScrollContainer
- /// </summary>
- public ScrollContainer S_ScrollContainer => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot.L_VBoxContainer.L_ScrollContainer;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot
- /// </summary>
- public LeftRoot S_LeftRoot => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.RightRoot
- /// </summary>
- public RightRoot S_RightRoot => L_Bg.L_VBoxContainer.L_HBoxContainer.L_RightRoot;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditor.Bg
- /// </summary>
- public Bg S_Bg => L_Bg;
-
- }