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DungeonShooting / DungeonShooting_Godot / project.godot
@小李xl 小李xl on 9 Jul 2023 9 KB 修复拾起道具的bug
  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8.  
  9. config_version=5
  10.  
  11. [application]
  12.  
  13. config/name="DungeonShooting"
  14. run/main_scene="res://scene/Main.tscn"
  15. config/features=PackedStringArray("4.1", "C#")
  16. config/icon="res://icon.png"
  17.  
  18. [debug]
  19.  
  20. settings/fps/force_fps=60
  21.  
  22. [display]
  23.  
  24. window/size/viewport_width=1920
  25. window/size/viewport_height=1080
  26. window/stretch/aspect="keep_width"
  27. window/vsync/use_vsync=false
  28.  
  29. [dotnet]
  30.  
  31. project/assembly_name="DungeonShooting"
  32.  
  33. [editor_plugins]
  34.  
  35. enabled=PackedStringArray("res://addons/dungeonShooting_plugin/plugin.cfg")
  36.  
  37. [gui]
  38.  
  39. theme/custom="res://resource/theme/mainTheme.tres"
  40.  
  41. [importer_defaults]
  42.  
  43. texture={
  44. "compress/bptc_ldr": 0,
  45. "compress/hdr_mode": 0,
  46. "compress/lossy_quality": 0.7,
  47. "compress/mode": 0,
  48. "compress/normal_map": 0,
  49. "detect_3d": false,
  50. "flags/anisotropic": false,
  51. "flags/filter": false,
  52. "flags/mipmaps": false,
  53. "flags/repeat": 0,
  54. "flags/srgb": 2,
  55. "process/HDR_as_SRGB": false,
  56. "process/fix_alpha_border": true,
  57. "process/invert_color": false,
  58. "process/normal_map_invert_y": false,
  59. "process/premult_alpha": false,
  60. "size_limit": 0,
  61. "stream": false,
  62. "svg/scale": 1.0
  63. }
  64. vnen.tiled_tileset_importer={
  65. "custom_properties": true,
  66. "embed_internal_images": false,
  67. "image_flags": 3,
  68. "post_import_script": "",
  69. "save_tiled_properties": false,
  70. "tile_metadata": false
  71. }
  72. vnen.tiled_importer={
  73. "add_background": true,
  74. "collision_layer": 1,
  75. "custom_properties": true,
  76. "embed_internal_images": true,
  77. "image_flags": 0,
  78. "post_import_script": "",
  79. "save_tiled_properties": false,
  80. "tile_metadata": false,
  81. "uv_clip": true
  82. }
  83.  
  84. [input]
  85.  
  86. ui_left={
  87. "deadzone": 0.5,
  88. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
  89. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
  90. ]
  91. }
  92. ui_right={
  93. "deadzone": 0.5,
  94. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
  95. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
  96. ]
  97. }
  98. ui_up={
  99. "deadzone": 0.5,
  100. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
  101. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
  102. ]
  103. }
  104. ui_down={
  105. "deadzone": 0.5,
  106. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
  107. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
  108. ]
  109. }
  110. fire={
  111. "deadzone": 0.5,
  112. "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
  113. ]
  114. }
  115. move_left={
  116. "deadzone": 0.5,
  117. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":65,"physical_keycode":0,"key_label":0,"unicode":97,"echo":false,"script":null)
  118. ]
  119. }
  120. move_right={
  121. "deadzone": 0.5,
  122. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":68,"physical_keycode":0,"key_label":0,"unicode":100,"echo":false,"script":null)
  123. ]
  124. }
  125. move_up={
  126. "deadzone": 0.5,
  127. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":87,"physical_keycode":0,"key_label":0,"unicode":119,"echo":false,"script":null)
  128. ]
  129. }
  130. move_down={
  131. "deadzone": 0.5,
  132. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"key_label":0,"unicode":115,"echo":false,"script":null)
  133. ]
  134. }
  135. exchangeWeapon={
  136. "deadzone": 0.5,
  137. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":81,"physical_keycode":0,"key_label":0,"unicode":113,"echo":false,"script":null)
  138. ]
  139. }
  140. throwWeapon={
  141. "deadzone": 0.5,
  142. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":71,"physical_keycode":0,"key_label":0,"unicode":103,"echo":false,"script":null)
  143. ]
  144. }
  145. mouse_roll_up={
  146. "deadzone": 0.5,
  147. "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":4,"canceled":false,"pressed":false,"double_click":false,"script":null)
  148. ]
  149. }
  150. mouse_roll_down={
  151. "deadzone": 0.5,
  152. "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":5,"canceled":false,"pressed":false,"double_click":false,"script":null)
  153. ]
  154. }
  155. interactive={
  156. "deadzone": 0.5,
  157. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":69,"physical_keycode":0,"key_label":0,"unicode":101,"echo":false,"script":null)
  158. ]
  159. }
  160. reload={
  161. "deadzone": 0.5,
  162. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":82,"physical_keycode":0,"key_label":0,"unicode":114,"echo":false,"script":null)
  163. ]
  164. }
  165. meleeAttack={
  166. "deadzone": 0.5,
  167. "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(34.8, 12.8),"global_position":Vector2(38, 46),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null)
  168. ]
  169. }
  170. roll={
  171. "deadzone": 0.5,
  172. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
  173. ]
  174. }
  175. useActiveProp={
  176. "deadzone": 0.5,
  177. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":70,"physical_keycode":0,"key_label":0,"unicode":102,"echo":false,"script":null)
  178. ]
  179. }
  180. removeProp={
  181. "deadzone": 0.5,
  182. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":88,"physical_keycode":0,"key_label":0,"unicode":120,"echo":false,"script":null)
  183. ]
  184. }
  185.  
  186. [layer_names]
  187.  
  188. 2d_physics/layer_1="wall"
  189. 2d_physics/layer_2="bullet"
  190. 2d_physics/layer_3="prop"
  191. 2d_physics/layer_4="player"
  192. 2d_physics/layer_5="enemy"
  193. 2d_physics/layer_6="affiliation"
  194. 2d_physics/layer_7="onHead"
  195. 2d_physics/layer_8="shell"
  196. 2d_physics/layer_9="throwing"
  197.  
  198. [mono]
  199.  
  200. project/assembly_name="DungeonShooting"
  201.  
  202. [navigation]
  203.  
  204. 2d/default_edge_connection_margin=4
  205.  
  206. [physics]
  207.  
  208. 2d/default_gravity=0.0
  209. 2d/default_gravity_vector=Vector2(0, 0)
  210.  
  211. [rendering]
  212.  
  213. textures/canvas_textures/default_texture_filter=0
  214. environment/defaults/default_clear_color=Color(0.109804, 0.0666667, 0.0901961, 1)
  215. 2d/snapping/use_gpu_pixel_snap=true
  216. environment/default_environment="res://default_env.tres"
  217.  
  218. [tiled_importer]
  219.  
  220. enable_json_format=true