[gd_scene load_steps=4 format=2] [ext_resource path="res://src/test/TestGenerateDungeon.cs" type="Script" id=1] [ext_resource path="res://resource/sprite/environment/itch-io-DungeonTileset4/16x16 dungeon ii wall reconfig v04 spritesheet.png" type="Texture" id=2] [sub_resource type="TileSet" id=1] 0/name = "16x16 dungeon ii wall reconfig v04 spritesheet.png 0" 0/texture = ExtResource( 2 ) 0/tex_offset = Vector2( 0, 0 ) 0/modulate = Color( 1, 1, 1, 1 ) 0/region = Rect2( 0, 128, 16, 16 ) 0/tile_mode = 0 0/occluder_offset = Vector2( 0, 0 ) 0/navigation_offset = Vector2( 0, 0 ) 0/shape_offset = Vector2( 0, 0 ) 0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) 0/shape_one_way = false 0/shape_one_way_margin = 0.0 0/shapes = [ ] 0/z_index = 0 [node name="TestGenerateDungeon" type="Node2D"] script = ExtResource( 1 ) TileMapPath = NodePath("TileMap") Camera = NodePath("Camera2D") [node name="Camera2D" type="Camera2D" parent="."] current = true [node name="TileMap" type="TileMap" parent="."] z_index = -1 tile_set = SubResource( 1 ) cell_size = Vector2( 16, 16 ) format = 1