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DungeonShooting / DungeonShooting_Godot / src / game / activity / role / CampEnum.cs
@小李xl 小李xl on 10 Apr 2024 568 bytes 继续完善Ai改变阵营逻辑

public enum CampEnum
{
    /// <summary>
    /// 无阵营, 所有角色都视为敌人
    /// </summary>
    None,
    /// <summary>
    /// 和平阵营, 不会被攻击
    /// </summary>
    Peace,
    /// <summary>
    /// 阵营1, 玩家
    /// </summary>
    Camp1,
    /// <summary>
    /// 阵营2, 敌人
    /// </summary>
    Camp2,
    /// <summary>
    /// 阵营3, 敌人2
    /// </summary>
    Camp3,
    /// <summary>
    /// 阵营4, 敌人3
    /// </summary>
    Camp4,
    /// <summary>
    /// 阵营5, 敌人4
    /// </summary>
    Camp5,
}