Newer
Older
DungeonShooting / DungeonShooting_Godot / scene / Room.tscn
@小李xl 小李xl on 12 Mar 2023 22 KB 更改主场景中物体层级
  1. [gd_scene load_steps=6 format=3 uid="uid://bqf2vks5ggnsp"]
  2.  
  3. [ext_resource type="Texture2D" uid="uid://dj8nrd5od4fcl" path="res://resource/sprite/environment/itch-io-DungeonTileset4/16x16 dungeon ii wall reconfig v04 spritesheet.png" id="1"]
  4. [ext_resource type="Script" path="res://src/game/room/RoomManager.cs" id="1_3w1c7"]
  5.  
  6. [sub_resource type="Environment" id="Environment_ji6mi"]
  7. background_mode = 3
  8. glow_enabled = true
  9. glow_intensity = 4.74
  10.  
  11. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_rkmbu"]
  12. texture = ExtResource("1")
  13. 0:0/0 = 0
  14. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  15. 0:0/0/physics_layer_0/angular_velocity = 0.0
  16. 1:0/0 = 0
  17. 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  18. 1:0/0/physics_layer_0/angular_velocity = 0.0
  19. 2:0/0 = 0
  20. 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  21. 2:0/0/physics_layer_0/angular_velocity = 0.0
  22. 3:0/0 = 0
  23. 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  24. 3:0/0/physics_layer_0/angular_velocity = 0.0
  25. 4:0/0 = 0
  26. 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  27. 4:0/0/physics_layer_0/angular_velocity = 0.0
  28. 5:0/0 = 0
  29. 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  30. 5:0/0/physics_layer_0/angular_velocity = 0.0
  31. 6:0/0 = 0
  32. 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  33. 6:0/0/physics_layer_0/angular_velocity = 0.0
  34. 7:0/0 = 0
  35. 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  36. 7:0/0/physics_layer_0/angular_velocity = 0.0
  37. 8:0/0 = 0
  38. 8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  39. 8:0/0/physics_layer_0/angular_velocity = 0.0
  40. 9:0/0 = 0
  41. 9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  42. 9:0/0/physics_layer_0/angular_velocity = 0.0
  43. 10:0/0 = 0
  44. 10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  45. 10:0/0/physics_layer_0/angular_velocity = 0.0
  46. 11:0/0 = 0
  47. 11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  48. 11:0/0/physics_layer_0/angular_velocity = 0.0
  49. 12:0/0 = 0
  50. 12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  51. 12:0/0/physics_layer_0/angular_velocity = 0.0
  52. 13:0/0 = 0
  53. 13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  54. 13:0/0/physics_layer_0/angular_velocity = 0.0
  55. 14:0/0 = 0
  56. 14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  57. 14:0/0/physics_layer_0/angular_velocity = 0.0
  58. 15:0/0 = 0
  59. 15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  60. 15:0/0/physics_layer_0/angular_velocity = 0.0
  61. 0:1/0 = 0
  62. 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  63. 0:1/0/physics_layer_0/angular_velocity = 0.0
  64. 1:1/0 = 0
  65. 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  66. 1:1/0/physics_layer_0/angular_velocity = 0.0
  67. 2:1/0 = 0
  68. 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  69. 2:1/0/physics_layer_0/angular_velocity = 0.0
  70. 3:1/0 = 0
  71. 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  72. 3:1/0/physics_layer_0/angular_velocity = 0.0
  73. 4:1/0 = 0
  74. 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  75. 4:1/0/physics_layer_0/angular_velocity = 0.0
  76. 5:1/0 = 0
  77. 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  78. 5:1/0/physics_layer_0/angular_velocity = 0.0
  79. 6:1/0 = 0
  80. 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  81. 6:1/0/physics_layer_0/angular_velocity = 0.0
  82. 7:1/0 = 0
  83. 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  84. 7:1/0/physics_layer_0/angular_velocity = 0.0
  85. 8:1/0 = 0
  86. 8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  87. 8:1/0/physics_layer_0/angular_velocity = 0.0
  88. 9:1/0 = 0
  89. 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  90. 9:1/0/physics_layer_0/angular_velocity = 0.0
  91. 10:1/0 = 0
  92. 10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  93. 10:1/0/physics_layer_0/angular_velocity = 0.0
  94. 11:1/0 = 0
  95. 11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  96. 11:1/0/physics_layer_0/angular_velocity = 0.0
  97. 12:1/0 = 0
  98. 12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  99. 12:1/0/physics_layer_0/angular_velocity = 0.0
  100. 13:1/0 = 0
  101. 13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  102. 13:1/0/physics_layer_0/angular_velocity = 0.0
  103. 14:1/0 = 0
  104. 14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  105. 14:1/0/physics_layer_0/angular_velocity = 0.0
  106. 15:1/0 = 0
  107. 15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  108. 15:1/0/physics_layer_0/angular_velocity = 0.0
  109. 0:2/0 = 0
  110. 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  111. 0:2/0/physics_layer_0/angular_velocity = 0.0
  112. 1:2/0 = 0
  113. 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  114. 1:2/0/physics_layer_0/angular_velocity = 0.0
  115. 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  116. 2:2/0 = 0
  117. 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  118. 2:2/0/physics_layer_0/angular_velocity = 0.0
  119. 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  120. 3:2/0 = 0
  121. 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  122. 3:2/0/physics_layer_0/angular_velocity = 0.0
  123. 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  124. 4:2/0 = 0
  125. 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  126. 4:2/0/physics_layer_0/angular_velocity = 0.0
  127. 5:2/0 = 0
  128. 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  129. 5:2/0/physics_layer_0/angular_velocity = 0.0
  130. 6:2/0 = 0
  131. 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  132. 6:2/0/physics_layer_0/angular_velocity = 0.0
  133. 7:2/0 = 0
  134. 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  135. 7:2/0/physics_layer_0/angular_velocity = 0.0
  136. 8:2/0 = 0
  137. 8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  138. 8:2/0/physics_layer_0/angular_velocity = 0.0
  139. 9:2/0 = 0
  140. 9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  141. 9:2/0/physics_layer_0/angular_velocity = 0.0
  142. 10:2/0 = 0
  143. 10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  144. 10:2/0/physics_layer_0/angular_velocity = 0.0
  145. 11:2/0 = 0
  146. 11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  147. 11:2/0/physics_layer_0/angular_velocity = 0.0
  148. 11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  149. 12:2/0 = 0
  150. 12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  151. 12:2/0/physics_layer_0/angular_velocity = 0.0
  152. 13:2/0 = 0
  153. 13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  154. 13:2/0/physics_layer_0/angular_velocity = 0.0
  155. 13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  156. 14:2/0 = 0
  157. 14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  158. 14:2/0/physics_layer_0/angular_velocity = 0.0
  159. 15:2/0 = 0
  160. 15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  161. 15:2/0/physics_layer_0/angular_velocity = 0.0
  162. 0:3/0 = 0
  163. 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  164. 0:3/0/physics_layer_0/angular_velocity = 0.0
  165. 1:3/0 = 0
  166. 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  167. 1:3/0/physics_layer_0/angular_velocity = 0.0
  168. 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  169. 2:3/0 = 0
  170. 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  171. 2:3/0/physics_layer_0/angular_velocity = 0.0
  172. 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  173. 3:3/0 = 0
  174. 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  175. 3:3/0/physics_layer_0/angular_velocity = 0.0
  176. 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  177. 4:3/0 = 0
  178. 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  179. 4:3/0/physics_layer_0/angular_velocity = 0.0
  180. 5:3/0 = 0
  181. 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  182. 5:3/0/physics_layer_0/angular_velocity = 0.0
  183. 6:3/0 = 0
  184. 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  185. 6:3/0/physics_layer_0/angular_velocity = 0.0
  186. 7:3/0 = 0
  187. 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  188. 7:3/0/physics_layer_0/angular_velocity = 0.0
  189. 8:3/0 = 0
  190. 8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  191. 8:3/0/physics_layer_0/angular_velocity = 0.0
  192. 9:3/0 = 0
  193. 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  194. 9:3/0/physics_layer_0/angular_velocity = 0.0
  195. 10:3/0 = 0
  196. 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  197. 10:3/0/physics_layer_0/angular_velocity = 0.0
  198. 11:3/0 = 0
  199. 11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  200. 11:3/0/physics_layer_0/angular_velocity = 0.0
  201. 12:3/0 = 0
  202. 12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  203. 12:3/0/physics_layer_0/angular_velocity = 0.0
  204. 13:3/0 = 0
  205. 13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  206. 13:3/0/physics_layer_0/angular_velocity = 0.0
  207. 14:3/0 = 0
  208. 14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  209. 14:3/0/physics_layer_0/angular_velocity = 0.0
  210. 15:3/0 = 0
  211. 15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  212. 15:3/0/physics_layer_0/angular_velocity = 0.0
  213. 0:4/0 = 0
  214. 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  215. 0:4/0/physics_layer_0/angular_velocity = 0.0
  216. 1:4/0 = 0
  217. 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  218. 1:4/0/physics_layer_0/angular_velocity = 0.0
  219. 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  220. 2:4/0 = 0
  221. 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  222. 2:4/0/physics_layer_0/angular_velocity = 0.0
  223. 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  224. 3:4/0 = 0
  225. 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  226. 3:4/0/physics_layer_0/angular_velocity = 0.0
  227. 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  228. 4:4/0 = 0
  229. 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  230. 4:4/0/physics_layer_0/angular_velocity = 0.0
  231. 5:4/0 = 0
  232. 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  233. 5:4/0/physics_layer_0/angular_velocity = 0.0
  234. 6:4/0 = 0
  235. 6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  236. 6:4/0/physics_layer_0/angular_velocity = 0.0
  237. 7:4/0 = 0
  238. 7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  239. 7:4/0/physics_layer_0/angular_velocity = 0.0
  240. 8:4/0 = 0
  241. 8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  242. 8:4/0/physics_layer_0/angular_velocity = 0.0
  243. 9:4/0 = 0
  244. 9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  245. 9:4/0/physics_layer_0/angular_velocity = 0.0
  246. 10:4/0 = 0
  247. 10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  248. 10:4/0/physics_layer_0/angular_velocity = 0.0
  249. 11:4/0 = 0
  250. 11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  251. 11:4/0/physics_layer_0/angular_velocity = 0.0
  252. 12:4/0 = 0
  253. 12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  254. 12:4/0/physics_layer_0/angular_velocity = 0.0
  255. 13:4/0 = 0
  256. 13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  257. 13:4/0/physics_layer_0/angular_velocity = 0.0
  258. 14:4/0 = 0
  259. 14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  260. 14:4/0/physics_layer_0/angular_velocity = 0.0
  261. 15:4/0 = 0
  262. 15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  263. 15:4/0/physics_layer_0/angular_velocity = 0.0
  264. 0:5/0 = 0
  265. 0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  266. 0:5/0/physics_layer_0/angular_velocity = 0.0
  267. 1:5/0 = 0
  268. 1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  269. 1:5/0/physics_layer_0/angular_velocity = 0.0
  270. 1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  271. 2:5/0 = 0
  272. 2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  273. 2:5/0/physics_layer_0/angular_velocity = 0.0
  274. 2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  275. 3:5/0 = 0
  276. 3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  277. 3:5/0/physics_layer_0/angular_velocity = 0.0
  278. 3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  279. 4:5/0 = 0
  280. 4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  281. 4:5/0/physics_layer_0/angular_velocity = 0.0
  282. 5:5/0 = 0
  283. 5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  284. 5:5/0/physics_layer_0/angular_velocity = 0.0
  285. 6:5/0 = 0
  286. 6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  287. 6:5/0/physics_layer_0/angular_velocity = 0.0
  288. 7:5/0 = 0
  289. 7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  290. 7:5/0/physics_layer_0/angular_velocity = 0.0
  291. 8:5/0 = 0
  292. 8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  293. 8:5/0/physics_layer_0/angular_velocity = 0.0
  294. 9:5/0 = 0
  295. 9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  296. 9:5/0/physics_layer_0/angular_velocity = 0.0
  297. 10:5/0 = 0
  298. 10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  299. 10:5/0/physics_layer_0/angular_velocity = 0.0
  300. 11:5/0 = 0
  301. 11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  302. 11:5/0/physics_layer_0/angular_velocity = 0.0
  303. 12:5/0 = 0
  304. 12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  305. 12:5/0/physics_layer_0/angular_velocity = 0.0
  306. 13:5/0 = 0
  307. 13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  308. 13:5/0/physics_layer_0/angular_velocity = 0.0
  309. 14:5/0 = 0
  310. 14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  311. 14:5/0/physics_layer_0/angular_velocity = 0.0
  312. 15:5/0 = 0
  313. 15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  314. 15:5/0/physics_layer_0/angular_velocity = 0.0
  315. 0:6/0 = 0
  316. 0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  317. 0:6/0/physics_layer_0/angular_velocity = 0.0
  318. 1:6/0 = 0
  319. 1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  320. 1:6/0/physics_layer_0/angular_velocity = 0.0
  321. 1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  322. 2:6/0 = 0
  323. 2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  324. 2:6/0/physics_layer_0/angular_velocity = 0.0
  325. 2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  326. 3:6/0 = 0
  327. 3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  328. 3:6/0/physics_layer_0/angular_velocity = 0.0
  329. 3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  330. 4:6/0 = 0
  331. 4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  332. 4:6/0/physics_layer_0/angular_velocity = 0.0
  333. 5:6/0 = 0
  334. 5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  335. 5:6/0/physics_layer_0/angular_velocity = 0.0
  336. 6:6/0 = 0
  337. 6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  338. 6:6/0/physics_layer_0/angular_velocity = 0.0
  339. 7:6/0 = 0
  340. 7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  341. 7:6/0/physics_layer_0/angular_velocity = 0.0
  342. 8:6/0 = 0
  343. 8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  344. 8:6/0/physics_layer_0/angular_velocity = 0.0
  345. 9:6/0 = 0
  346. 9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  347. 9:6/0/physics_layer_0/angular_velocity = 0.0
  348. 10:6/0 = 0
  349. 10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  350. 10:6/0/physics_layer_0/angular_velocity = 0.0
  351. 11:6/0 = 0
  352. 11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  353. 11:6/0/physics_layer_0/angular_velocity = 0.0
  354. 12:6/0 = 0
  355. 12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  356. 12:6/0/physics_layer_0/angular_velocity = 0.0
  357. 13:6/0 = 0
  358. 13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  359. 13:6/0/physics_layer_0/angular_velocity = 0.0
  360. 14:6/0 = 0
  361. 14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  362. 14:6/0/physics_layer_0/angular_velocity = 0.0
  363. 15:6/0 = 0
  364. 15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  365. 15:6/0/physics_layer_0/angular_velocity = 0.0
  366. 0:7/0 = 0
  367. 0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  368. 0:7/0/physics_layer_0/angular_velocity = 0.0
  369. 1:7/0 = 0
  370. 1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  371. 1:7/0/physics_layer_0/angular_velocity = 0.0
  372. 1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  373. 2:7/0 = 0
  374. 2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  375. 2:7/0/physics_layer_0/angular_velocity = 0.0
  376. 2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  377. 3:7/0 = 0
  378. 3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  379. 3:7/0/physics_layer_0/angular_velocity = 0.0
  380. 3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  381. 4:7/0 = 0
  382. 4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  383. 4:7/0/physics_layer_0/angular_velocity = 0.0
  384. 5:7/0 = 0
  385. 5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  386. 5:7/0/physics_layer_0/angular_velocity = 0.0
  387. 6:7/0 = 0
  388. 6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  389. 6:7/0/physics_layer_0/angular_velocity = 0.0
  390. 7:7/0 = 0
  391. 7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  392. 7:7/0/physics_layer_0/angular_velocity = 0.0
  393. 8:7/0 = 0
  394. 8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  395. 8:7/0/physics_layer_0/angular_velocity = 0.0
  396. 9:7/0 = 0
  397. 9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  398. 9:7/0/physics_layer_0/angular_velocity = 0.0
  399. 10:7/0 = 0
  400. 10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  401. 10:7/0/physics_layer_0/angular_velocity = 0.0
  402. 11:7/0 = 0
  403. 11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  404. 11:7/0/physics_layer_0/angular_velocity = 0.0
  405. 12:7/0 = 0
  406. 12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  407. 12:7/0/physics_layer_0/angular_velocity = 0.0
  408. 13:7/0 = 0
  409. 13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  410. 13:7/0/physics_layer_0/angular_velocity = 0.0
  411. 14:7/0 = 0
  412. 14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  413. 14:7/0/physics_layer_0/angular_velocity = 0.0
  414. 15:7/0 = 0
  415. 15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  416. 15:7/0/physics_layer_0/angular_velocity = 0.0
  417. 0:8/0 = 0
  418. 0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  419. 0:8/0/physics_layer_0/angular_velocity = 0.0
  420. 1:8/0 = 0
  421. 1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  422. 1:8/0/physics_layer_0/angular_velocity = 0.0
  423. 2:8/0 = 0
  424. 2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  425. 2:8/0/physics_layer_0/angular_velocity = 0.0
  426. 3:8/0 = 0
  427. 3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  428. 3:8/0/physics_layer_0/angular_velocity = 0.0
  429. 4:8/0 = 0
  430. 4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  431. 4:8/0/physics_layer_0/angular_velocity = 0.0
  432. 5:8/0 = 0
  433. 5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  434. 5:8/0/physics_layer_0/angular_velocity = 0.0
  435. 6:8/0 = 0
  436. 6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  437. 6:8/0/physics_layer_0/angular_velocity = 0.0
  438. 7:8/0 = 0
  439. 7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  440. 7:8/0/physics_layer_0/angular_velocity = 0.0
  441. 8:8/0 = 0
  442. 8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  443. 8:8/0/physics_layer_0/angular_velocity = 0.0
  444. 9:8/0 = 0
  445. 9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  446. 9:8/0/physics_layer_0/angular_velocity = 0.0
  447. 10:8/0 = 0
  448. 10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  449. 10:8/0/physics_layer_0/angular_velocity = 0.0
  450. 11:8/0 = 0
  451. 11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  452. 11:8/0/physics_layer_0/angular_velocity = 0.0
  453. 12:8/0 = 0
  454. 12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  455. 12:8/0/physics_layer_0/angular_velocity = 0.0
  456. 13:8/0 = 0
  457. 13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  458. 13:8/0/physics_layer_0/angular_velocity = 0.0
  459. 14:8/0 = 0
  460. 14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  461. 14:8/0/physics_layer_0/angular_velocity = 0.0
  462. 15:8/0 = 0
  463. 15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  464. 15:8/0/physics_layer_0/angular_velocity = 0.0
  465. 0:9/0 = 0
  466. 0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  467. 0:9/0/physics_layer_0/angular_velocity = 0.0
  468. 1:9/0 = 0
  469. 1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  470. 1:9/0/physics_layer_0/angular_velocity = 0.0
  471. 2:9/0 = 0
  472. 2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  473. 2:9/0/physics_layer_0/angular_velocity = 0.0
  474. 3:9/0 = 0
  475. 3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  476. 3:9/0/physics_layer_0/angular_velocity = 0.0
  477. 4:9/0 = 0
  478. 4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  479. 4:9/0/physics_layer_0/angular_velocity = 0.0
  480. 5:9/0 = 0
  481. 5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  482. 5:9/0/physics_layer_0/angular_velocity = 0.0
  483. 6:9/0 = 0
  484. 6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  485. 6:9/0/physics_layer_0/angular_velocity = 0.0
  486. 7:9/0 = 0
  487. 7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  488. 7:9/0/physics_layer_0/angular_velocity = 0.0
  489. 10:9/0 = 0
  490. 10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  491. 10:9/0/physics_layer_0/angular_velocity = 0.0
  492. 11:9/0 = 0
  493. 11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  494. 11:9/0/physics_layer_0/angular_velocity = 0.0
  495. 12:9/0 = 0
  496. 12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  497. 12:9/0/physics_layer_0/angular_velocity = 0.0
  498. 13:9/0 = 0
  499. 13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  500. 13:9/0/physics_layer_0/angular_velocity = 0.0
  501. 14:9/0 = 0
  502. 14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  503. 14:9/0/physics_layer_0/angular_velocity = 0.0
  504. 15:9/0 = 0
  505. 15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  506. 15:9/0/physics_layer_0/angular_velocity = 0.0
  507. 0:10/0 = 0
  508. 0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  509. 0:10/0/physics_layer_0/angular_velocity = 0.0
  510. 1:10/0 = 0
  511. 1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  512. 1:10/0/physics_layer_0/angular_velocity = 0.0
  513. 2:10/0 = 0
  514. 2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  515. 2:10/0/physics_layer_0/angular_velocity = 0.0
  516. 3:10/0 = 0
  517. 3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  518. 3:10/0/physics_layer_0/angular_velocity = 0.0
  519. 5:10/0 = 0
  520. 5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  521. 5:10/0/physics_layer_0/angular_velocity = 0.0
  522. 6:10/0 = 0
  523. 6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  524. 6:10/0/physics_layer_0/angular_velocity = 0.0
  525. 7:10/0 = 0
  526. 7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  527. 7:10/0/physics_layer_0/angular_velocity = 0.0
  528. 13:10/0 = 0
  529. 13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  530. 13:10/0/physics_layer_0/angular_velocity = 0.0
  531. 14:10/0 = 0
  532. 14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  533. 14:10/0/physics_layer_0/angular_velocity = 0.0
  534. 15:10/0 = 0
  535. 15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  536. 15:10/0/physics_layer_0/angular_velocity = 0.0
  537. 0:11/0 = 0
  538. 0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  539. 0:11/0/physics_layer_0/angular_velocity = 0.0
  540. 1:11/0 = 0
  541. 1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  542. 1:11/0/physics_layer_0/angular_velocity = 0.0
  543. 2:11/0 = 0
  544. 2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  545. 2:11/0/physics_layer_0/angular_velocity = 0.0
  546. 3:11/0 = 0
  547. 3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  548. 3:11/0/physics_layer_0/angular_velocity = 0.0
  549. 4:11/0 = 0
  550. 4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  551. 4:11/0/physics_layer_0/angular_velocity = 0.0
  552. 13:11/0 = 0
  553. 13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  554. 13:11/0/physics_layer_0/angular_velocity = 0.0
  555. 14:11/0 = 0
  556. 14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  557. 14:11/0/physics_layer_0/angular_velocity = 0.0
  558. 15:11/0 = 0
  559. 15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  560. 15:11/0/physics_layer_0/angular_velocity = 0.0
  561.  
  562. [sub_resource type="TileSet" id="TileSet_bspf4"]
  563. physics_layer_0/collision_layer = 1
  564. physics_layer_0/collision_mask = 0
  565. sources/1 = SubResource("TileSetAtlasSource_rkmbu")
  566.  
  567. [node name="Room" type="Node2D" node_paths=PackedStringArray("NormalLayer", "YSortLayer", "TileRoot")]
  568. script = ExtResource("1_3w1c7")
  569. NormalLayer = NodePath("NormalLayer")
  570. YSortLayer = NodePath("YSortLayer")
  571. TileRoot = NodePath("TileRoot")
  572. metadata/_edit_vertical_guides_ = []
  573.  
  574. [node name="WorldEnvironment" type="WorldEnvironment" parent="."]
  575. environment = SubResource("Environment_ji6mi")
  576.  
  577. [node name="TileRoot" type="TileMap" parent="."]
  578. y_sort_enabled = true
  579. tile_set = SubResource("TileSet_bspf4")
  580. format = 2
  581. layer_0/name = "Floor"
  582. layer_0/z_index = -10
  583. layer_1/name = "Middle"
  584. layer_1/enabled = true
  585. layer_1/modulate = Color(1, 1, 1, 1)
  586. layer_1/y_sort_enabled = false
  587. layer_1/y_sort_origin = 0
  588. layer_1/z_index = 0
  589. layer_1/tile_data = PackedInt32Array()
  590. layer_2/name = "Top"
  591. layer_2/enabled = true
  592. layer_2/modulate = Color(1, 1, 1, 1)
  593. layer_2/y_sort_enabled = false
  594. layer_2/y_sort_origin = 0
  595. layer_2/z_index = 10
  596. layer_2/tile_data = PackedInt32Array()
  597. layer_3/name = "AisleFloor"
  598. layer_3/enabled = true
  599. layer_3/modulate = Color(1, 1, 1, 1)
  600. layer_3/y_sort_enabled = true
  601. layer_3/y_sort_origin = 0
  602. layer_3/z_index = -10
  603. layer_3/tile_data = PackedInt32Array()
  604.  
  605. [node name="NormalLayer" type="Node2D" parent="."]
  606. z_index = -1
  607.  
  608. [node name="YSortLayer" type="Node2D" parent="."]
  609. y_sort_enabled = true