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DungeonShooting / DungeonShooting_Godot / prefab / map / RoomDoor.tscn
@小李xl 小李xl on 1 Mar 2023 420 bytes 测试房间门遮挡效果
[gd_scene load_steps=2 format=3 uid="uid://b72vjthv7exo1"]

[sub_resource type="RectangleShape2D" id="RectangleShape2D_vke61"]
size = Vector2(60, 66)

[node name="RoomDoor" type="RigidBody2D"]
collision_layer = 0
collision_mask = 0

[node name="NavigationObstacle2D" type="NavigationObstacle2D" parent="."]

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_vke61")