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DungeonShooting / DungeonShooting_Godot / prefab / map / RoomDoor_E.tscn
  1. [gd_scene load_steps=7 format=3 uid="uid://dqs5rvtum3hb7"]
  2.  
  3. [ext_resource type="Script" path="res://src/framework/activity/ActivityObjectTemplate.cs" id="1_im6r2"]
  4. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_b0axw"]
  5. [ext_resource type="SpriteFrames" uid="uid://3ps6h2f54qa5" path="res://resource/spriteFrames/RoomDoor_EW.tres" id="3_07nn2"]
  6.  
  7. [sub_resource type="ShaderMaterial" id="ShaderMaterial_yvwpk"]
  8. resource_local_to_scene = true
  9. shader = ExtResource("2_b0axw")
  10. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  11. shader_parameter/schedule = 1
  12.  
  13. [sub_resource type="ShaderMaterial" id="ShaderMaterial_t4ayq"]
  14. resource_local_to_scene = true
  15. shader = ExtResource("2_b0axw")
  16. shader_parameter/blend = Color(1, 1, 1, 1)
  17. shader_parameter/schedule = 0
  18.  
  19. [sub_resource type="RectangleShape2D" id="RectangleShape2D_opsb6"]
  20. resource_local_to_scene = true
  21. size = Vector2(14, 40)
  22.  
  23. [node name="RoomDoor_N" type="Node"]
  24. script = ExtResource("1_im6r2")
  25. IsStatic = true
  26. collision_layer = 1
  27.  
  28. [node name="ShadowSprite" type="Sprite2D" parent="."]
  29. z_index = -1
  30. material = SubResource("ShaderMaterial_yvwpk")
  31.  
  32. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  33. material = SubResource("ShaderMaterial_t4ayq")
  34. position = Vector2(0, -8)
  35. sprite_frames = ExtResource("3_07nn2")
  36. animation = &"closeDoor"
  37. autoplay = "default"
  38.  
  39. [node name="Collision" type="CollisionShape2D" parent="."]
  40. position = Vector2(0, 4)
  41. shape = SubResource("RectangleShape2D_opsb6")