[gd_scene load_steps=7 format=3 uid="uid://bj4kmvt8jg1cf"] [ext_resource type="Script" path="res://src/game/activity/bullet/normal/Bullet.cs" id="1_3d3df"] [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_mxa72"] [ext_resource type="SpriteFrames" uid="uid://baoxep7vami72" path="res://resource/spriteFrames/bullet/Bullet0001.tres" id="3_q4a0o"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_w5w0i"] resource_local_to_scene = true shader = ExtResource("2_mxa72") shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1.0 shader_parameter/modulate = Color(1, 1, 1, 1) shader_parameter/show_outline = false shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false shader_parameter/outline_use_blend = true shader_parameter/grey = 0.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_qhkgc"] resource_local_to_scene = true shader = ExtResource("2_mxa72") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0.0 shader_parameter/modulate = Color(1, 1, 1, 1) shader_parameter/show_outline = false shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false shader_parameter/outline_use_blend = false shader_parameter/grey = 0.0 [sub_resource type="RectangleShape2D" id="RectangleShape2D_lcqb8"] size = Vector2(9, 4) [node name="Bullet0001" type="CharacterBody2D" node_paths=PackedStringArray("CollisionArea", "CollisionShape2D", "Particles2D", "ShadowSprite", "AnimatedSprite", "Collision")] collision_layer = 2 script = ExtResource("1_3d3df") CollisionArea = NodePath("AnimatedSprite/CollisionArea") CollisionShape2D = NodePath("AnimatedSprite/CollisionArea/CollisionShape2D") Particles2D = [] ShadowSprite = NodePath("ShadowSprite") AnimatedSprite = NodePath("AnimatedSprite") Collision = NodePath("Collision") [node name="ShadowSprite" type="Sprite2D" parent="."] z_index = -1 material = SubResource("ShaderMaterial_w5w0i") [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] modulate = Color(1.6, 1.6, 1.6, 1) material = SubResource("ShaderMaterial_qhkgc") sprite_frames = ExtResource("3_q4a0o") [node name="CollisionArea" type="Area2D" parent="AnimatedSprite"] collision_layer = 0 collision_mask = 0 monitorable = false [node name="CollisionShape2D" type="CollisionShape2D" parent="AnimatedSprite/CollisionArea"] position = Vector2(2.93353, 0) shape = SubResource("RectangleShape2D_lcqb8") [node name="Collision" type="CollisionShape2D" parent="."] position = Vector2(1.5, 0) shape = SubResource("RectangleShape2D_lcqb8")