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DungeonShooting / DungeonShooting_Godot / prefab / ui / WeaponRoulette.tscn
@小李xl 小李xl on 4 Mar 2024 1 KB 武器轮盘开发中
  1. [gd_scene load_steps=4 format=3 uid="uid://dbjpknb3d5gfw"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/ui/weaponRoulette/WeaponRoulettePanel.cs" id="1_1uvbk"]
  4. [ext_resource type="Texture2D" uid="uid://e6krxgte01j3" path="res://resource/sprite/ui/roulette/RouletteBg.png" id="2_k6gjh"]
  5. [ext_resource type="Texture2D" uid="uid://civvcowt2wklr" path="res://resource/sprite/weapon/weapon0001/Weapon0001.png" id="3_f6rvp"]
  6.  
  7. [node name="WeaponRoulette" type="Control"]
  8. layout_mode = 3
  9. anchors_preset = 15
  10. anchor_right = 1.0
  11. anchor_bottom = 1.0
  12. grow_horizontal = 2
  13. grow_vertical = 2
  14. script = ExtResource("1_1uvbk")
  15.  
  16. [node name="Bg" type="ColorRect" parent="."]
  17. layout_mode = 1
  18. anchors_preset = 15
  19. anchor_right = 1.0
  20. anchor_bottom = 1.0
  21. grow_horizontal = 2
  22. grow_vertical = 2
  23. color = Color(0, 0, 0, 0.588235)
  24.  
  25. [node name="Control" type="Control" parent="."]
  26. layout_mode = 1
  27. anchors_preset = 8
  28. anchor_left = 0.5
  29. anchor_top = 0.5
  30. anchor_right = 0.5
  31. anchor_bottom = 0.5
  32. offset_left = -0.5
  33. offset_top = -20.0
  34. offset_right = 0.5
  35. offset_bottom = -19.0
  36. grow_horizontal = 2
  37. grow_vertical = 2
  38.  
  39. [node name="RouletteBg" type="Sprite2D" parent="Control"]
  40. scale = Vector2(4, 4)
  41. texture = ExtResource("2_k6gjh")
  42.  
  43. [node name="WeaponSlot" type="Node2D" parent="Control/RouletteBg"]
  44.  
  45. [node name="Sprite" type="Sprite2D" parent="Control/RouletteBg/WeaponSlot"]
  46. position = Vector2(65, 2.08165e-12)
  47. texture = ExtResource("3_f6rvp")
  48.  
  49. [node name="Area2D" type="Area2D" parent="Control/RouletteBg/WeaponSlot"]
  50.  
  51. [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Control/RouletteBg/WeaponSlot/Area2D"]