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DungeonShooting / DungeonShooting_Godot / src / framework / map / serialize / tileSet / TileCombinationInfo.cs
@小李xl 小李xl on 5 Jan 2024 639 bytes 保存TileSet数据, 开发中
  1.  
  2. using System.Text.Json.Serialization;
  3.  
  4. /// <summary>
  5. /// 组合图块数据
  6. /// </summary>
  7. public class TileCombinationInfo
  8. {
  9. /// <summary>
  10. /// 组合唯一Id
  11. /// </summary>
  12. [JsonInclude]
  13. public string Id;
  14. /// <summary>
  15. /// 组合名称
  16. /// </summary>
  17. [JsonInclude]
  18. public string Name;
  19. /// <summary>
  20. /// 组合图块数据, 在纹理中的坐标, 单位: 像素
  21. /// </summary>
  22. [JsonInclude]
  23. public SerializeVector2[] Cells;
  24. /// <summary>
  25. /// 组合图块数据, 显示位置, 单位: 像素
  26. /// </summary>
  27. [JsonInclude]
  28. public SerializeVector2[] Positions;
  29. }