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DungeonShooting / DungeonShooting_Godot / src / game / ui / tileSetEditorTerrain / up / TerrainCell.cs
@小李xl 小李xl on 6 Jan 2024 212 bytes 保存TileSet数据, 开发中
using Godot;

namespace UI.TileSetEditorTerrain;

public class TerrainCell : UiCell<TileSetEditorTerrain.RightCell, byte>
{
    public override void OnInit()
    {
        CellNode.Instance.Init(this);
    }
}