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DungeonShooting / DungeonShooting_Godot / prefab / role / Role.tscn
@小李xl 小李xl on 10 Feb 2023 2 KB 近战武器还原
  1. [gd_scene load_steps=9 format=3 uid="uid://4v6441urmwrf"]
  2.  
  3. [ext_resource type="Script" path="res://addons/dungeonShooting_plugin/ActivityObjectTemplate.cs" id="2"]
  4. [ext_resource type="Shader" path="res://resource/materlal/Blend.gdshader" id="2_q6jwp"]
  5. [ext_resource type="Script" path="res://src/game/role/MountRotation.cs" id="4"]
  6.  
  7. [sub_resource type="ShaderMaterial" id="ShaderMaterial_v2kfw"]
  8. resource_local_to_scene = true
  9. shader = ExtResource("2_q6jwp")
  10. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  11. shader_parameter/schedule = 1
  12.  
  13. [sub_resource type="ShaderMaterial" id="ShaderMaterial_yif6x"]
  14. resource_local_to_scene = true
  15. shader = ExtResource("2_q6jwp")
  16. shader_parameter/blend = Color(1, 1, 1, 1)
  17. shader_parameter/schedule = 0
  18.  
  19. [sub_resource type="RectangleShape2D" id="RectangleShape2D_1eja2"]
  20. size = Vector2(10, 15)
  21.  
  22. [sub_resource type="RectangleShape2D" id="RectangleShape2D_n68nu"]
  23. size = Vector2(10, 16.5)
  24.  
  25. [sub_resource type="AnimationLibrary" id="AnimationLibrary_7yld5"]
  26.  
  27. [node name="Role" type="Node"]
  28. script = ExtResource("2")
  29. UseYSort = true
  30.  
  31. [node name="ShadowSprite" type="Sprite2D" parent="."]
  32. z_index = -5
  33. material = SubResource("ShaderMaterial_v2kfw")
  34.  
  35. [node name="BackMountPoint" type="Marker2D" parent="."]
  36. position = Vector2(0, -10)
  37.  
  38. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  39. material = SubResource("ShaderMaterial_yif6x")
  40. position = Vector2(0, -12)
  41.  
  42. [node name="Collision" type="CollisionShape2D" parent="."]
  43.  
  44. [node name="HurtArea" type="Area2D" parent="."]
  45. collision_layer = 0
  46. collision_mask = 0
  47. monitoring = false
  48.  
  49. [node name="CollisionShape2D" type="CollisionShape2D" parent="HurtArea"]
  50. position = Vector2(0, -7.5)
  51. shape = SubResource("RectangleShape2D_1eja2")
  52.  
  53. [node name="InteractiveArea" type="Area2D" parent="."]
  54. visible = false
  55. collision_layer = 0
  56. collision_mask = 4
  57. monitorable = false
  58.  
  59. [node name="Collision" type="CollisionShape2D" parent="InteractiveArea"]
  60. position = Vector2(0, -5)
  61. shape = SubResource("RectangleShape2D_n68nu")
  62.  
  63. [node name="MountPoint" type="Marker2D" parent="."]
  64. position = Vector2(2, -4)
  65. script = ExtResource("4")
  66.  
  67. [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
  68. libraries = {
  69. "": SubResource("AnimationLibrary_7yld5")
  70. }