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DungeonShooting / DungeonShooting_Godot / prefab / role / Role.tscn
  1. [gd_scene load_steps=9 format=3 uid="uid://b515ti0qinck8"]
  2.  
  3. [ext_resource type="Script" path="res://src/framework/activity/ActivityObjectTemplate.cs" id="1_hm41b"]
  4. [ext_resource type="Shader" path="res://resource/materlal/Blend.gdshader" id="2_q6jwp"]
  5. [ext_resource type="Script" path="res://src/game/role/MountRotation.cs" id="4"]
  6.  
  7. [sub_resource type="ShaderMaterial" id="ShaderMaterial_v2kfw"]
  8. resource_local_to_scene = true
  9. shader = ExtResource("2_q6jwp")
  10. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  11. shader_parameter/schedule = 1
  12.  
  13. [sub_resource type="ShaderMaterial" id="ShaderMaterial_yif6x"]
  14. resource_local_to_scene = true
  15. shader = ExtResource("2_q6jwp")
  16. shader_parameter/blend = Color(1, 1, 1, 1)
  17. shader_parameter/schedule = 0
  18.  
  19. [sub_resource type="CircleShape2D" id="CircleShape2D_5pj80"]
  20. radius = 4.0
  21.  
  22. [sub_resource type="RectangleShape2D" id="RectangleShape2D_1eja2"]
  23. size = Vector2(10, 15)
  24.  
  25. [sub_resource type="RectangleShape2D" id="RectangleShape2D_n68nu"]
  26. size = Vector2(10, 16.5)
  27.  
  28. [node name="Role" type="Node"]
  29. script = ExtResource("1_hm41b")
  30.  
  31. [node name="ShadowSprite" type="Sprite2D" parent="."]
  32. z_index = -1
  33. material = SubResource("ShaderMaterial_v2kfw")
  34.  
  35. [node name="BackMountPoint" type="Marker2D" parent="."]
  36. position = Vector2(0, -10)
  37.  
  38. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  39. material = SubResource("ShaderMaterial_yif6x")
  40. position = Vector2(0, -12)
  41.  
  42. [node name="Collision" type="CollisionShape2D" parent="."]
  43. position = Vector2(0, -4)
  44. shape = SubResource("CircleShape2D_5pj80")
  45.  
  46. [node name="HurtArea" type="Area2D" parent="."]
  47. collision_layer = 0
  48. collision_mask = 0
  49. monitoring = false
  50.  
  51. [node name="CollisionShape2D" type="CollisionShape2D" parent="HurtArea"]
  52. position = Vector2(0, -7.5)
  53. shape = SubResource("RectangleShape2D_1eja2")
  54.  
  55. [node name="InteractiveArea" type="Area2D" parent="."]
  56. visible = false
  57. collision_layer = 0
  58. collision_mask = 4
  59. monitorable = false
  60.  
  61. [node name="Collision" type="CollisionShape2D" parent="InteractiveArea"]
  62. position = Vector2(0, -5)
  63. shape = SubResource("RectangleShape2D_n68nu")
  64.  
  65. [node name="MountPoint" type="Marker2D" parent="."]
  66. position = Vector2(2, -4)
  67. script = ExtResource("4")