Newer
Older
DungeonShooting / DungeonShooting_Godot / prefab / effect / enemy / EnemyBloodEffect.tscn
@小李xl 小李xl on 12 Nov 2023 1016 bytes 修复特效回收问题
[gd_scene load_steps=5 format=3 uid="uid://m0s0k5nw7nbi"]

[ext_resource type="Material" uid="uid://c1chld6lkpgji" path="res://resource/material/SmokeParticleMaterial.tres" id="1_leomh"]
[ext_resource type="Texture2D" uid="uid://h7hkgbwj1li" path="res://resource/sprite/effects/common/Smoke.png" id="2_c2t2e"]
[ext_resource type="Script" path="res://src/game/effects/AutoDestroyParticles.cs" id="3_5cpi6"]

[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_emuda"]
particles_animation = true
particles_anim_h_frames = 3
particles_anim_v_frames = 1
particles_anim_loop = false

[node name="EnemyBloodEffect" type="GPUParticles2D" node_paths=PackedStringArray("Particles2D")]
modulate = Color(0.811765, 0.0980392, 0.0980392, 0.627451)
material = SubResource("CanvasItemMaterial_emuda")
emitting = false
amount = 10
process_material = ExtResource("1_leomh")
texture = ExtResource("2_c2t2e")
lifetime = 1.2
one_shot = true
explosiveness = 1.0
fixed_fps = 20
script = ExtResource("3_5cpi6")
Particles2D = []