namespace UI.TileSetEditorTerrain; /// <summary> /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失 /// </summary> public abstract partial class TileSetEditorTerrain : UiBase { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HSplitContainer"/>, 节点路径: TileSetEditorTerrain.HSplitContainer /// </summary> public HSplitContainer L_HSplitContainer { get { if (_L_HSplitContainer == null) _L_HSplitContainer = new HSplitContainer((TileSetEditorTerrainPanel)this, GetNode<Godot.HSplitContainer>("HSplitContainer")); return _L_HSplitContainer; } } private HSplitContainer _L_HSplitContainer; public TileSetEditorTerrain() : base(nameof(TileSetEditorTerrain)) { } public sealed override void OnInitNestedUi() { _ = L_HSplitContainer.L_LeftBottom.L_MarginContainer.L_LeftBg; _ = L_HSplitContainer.L_LeftBottom2.L_MarginContainer.L_LeftBottomBg; _ = L_HSplitContainer.L_LeftBottom2.L_MarginContainer.L_LeftBottomBg.L_TileTexture.L_Brush; } /// <summary> /// 类型: <see cref="UI.TileSetEditorTerrain.TerrainCellDragHandler"/>, 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.MarginContainer.LeftBg.TileTexture.CellRoot.Cell /// </summary> public class Cell : UiNode<TileSetEditorTerrainPanel, UI.TileSetEditorTerrain.TerrainCellDragHandler, Cell> { public Cell(TileSetEditorTerrainPanel uiPanel, UI.TileSetEditorTerrain.TerrainCellDragHandler node) : base(uiPanel, node) { } public override Cell Clone() => new (UiPanel, (UI.TileSetEditorTerrain.TerrainCellDragHandler)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Control"/>, 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.MarginContainer.LeftBg.TileTexture.CellRoot /// </summary> public class CellRoot : UiNode<TileSetEditorTerrainPanel, Godot.Control, CellRoot> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.TileSetEditorTerrain.TerrainCellDragHandler"/>, 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.MarginContainer.LeftBg.TileTexture.Cell /// </summary> public Cell L_Cell { get { if (_L_Cell == null) _L_Cell = new Cell(UiPanel, Instance.GetNode<UI.TileSetEditorTerrain.TerrainCellDragHandler>("Cell")); return _L_Cell; } } private Cell _L_Cell; public CellRoot(TileSetEditorTerrainPanel uiPanel, Godot.Control node) : base(uiPanel, node) { } public override CellRoot Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="EditorMaskBrush"/>, 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.MarginContainer.LeftBg.TileTexture.MaskBrush /// </summary> public class MaskBrush : UiNode<TileSetEditorTerrainPanel, EditorMaskBrush, MaskBrush> { public MaskBrush(TileSetEditorTerrainPanel uiPanel, EditorMaskBrush node) : base(uiPanel, node) { } public override MaskBrush Clone() => new (UiPanel, (EditorMaskBrush)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureRect"/>, 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.MarginContainer.LeftBg.TileTexture /// </summary> public class TileTexture : UiNode<TileSetEditorTerrainPanel, Godot.TextureRect, TileTexture> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.MarginContainer.LeftBg.CellRoot /// </summary> public CellRoot L_CellRoot { get { if (_L_CellRoot == null) _L_CellRoot = new CellRoot(UiPanel, Instance.GetNode<Godot.Control>("CellRoot")); return _L_CellRoot; } } private CellRoot _L_CellRoot; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="EditorMaskBrush"/>, 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.MarginContainer.LeftBg.MaskBrush /// </summary> public MaskBrush L_MaskBrush { get { if (_L_MaskBrush == null) _L_MaskBrush = new MaskBrush(UiPanel, Instance.GetNode<EditorMaskBrush>("MaskBrush")); return _L_MaskBrush; } } private MaskBrush _L_MaskBrush; public TileTexture(TileSetEditorTerrainPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { } public override TileTexture Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.ColorRect"/>, 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.MarginContainer.LeftBg.Grid /// </summary> public class Grid : UiNode<TileSetEditorTerrainPanel, Godot.ColorRect, Grid> { public Grid(TileSetEditorTerrainPanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { } public override Grid Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureButton"/>, 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.MarginContainer.LeftBg.FocusBtn /// </summary> public class FocusBtn : UiNode<TileSetEditorTerrainPanel, Godot.TextureButton, FocusBtn> { public FocusBtn(TileSetEditorTerrainPanel uiPanel, Godot.TextureButton node) : base(uiPanel, node) { } public override FocusBtn Clone() => new (UiPanel, (Godot.TextureButton)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="UI.TileSetEditorTerrain.TileEditArea"/>, 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.MarginContainer.LeftBg /// </summary> public class LeftBg : UiNode<TileSetEditorTerrainPanel, UI.TileSetEditorTerrain.TileEditArea, LeftBg> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.MarginContainer.TileTexture /// </summary> public TileTexture L_TileTexture { get { if (_L_TileTexture == null) _L_TileTexture = new TileTexture(UiPanel, Instance.GetNode<Godot.TextureRect>("TileTexture")); return _L_TileTexture; } } private TileTexture _L_TileTexture; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.MarginContainer.Grid /// </summary> public Grid L_Grid { get { if (_L_Grid == null) _L_Grid = new Grid(UiPanel, Instance.GetNode<Godot.ColorRect>("Grid")); return _L_Grid; } } private Grid _L_Grid; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.MarginContainer.FocusBtn /// </summary> public FocusBtn L_FocusBtn { get { if (_L_FocusBtn == null) _L_FocusBtn = new FocusBtn(UiPanel, Instance.GetNode<Godot.TextureButton>("FocusBtn")); return _L_FocusBtn; } } private FocusBtn _L_FocusBtn; public LeftBg(TileSetEditorTerrainPanel uiPanel, UI.TileSetEditorTerrain.TileEditArea node) : base(uiPanel, node) { } public override LeftBg Clone() => new (UiPanel, (UI.TileSetEditorTerrain.TileEditArea)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.MarginContainer"/>, 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.MarginContainer /// </summary> public class MarginContainer : UiNode<TileSetEditorTerrainPanel, Godot.MarginContainer, MarginContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.TileSetEditorTerrain.TileEditArea"/>, 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.LeftBg /// </summary> public LeftBg L_LeftBg { get { if (_L_LeftBg == null) _L_LeftBg = new LeftBg(UiPanel, Instance.GetNode<UI.TileSetEditorTerrain.TileEditArea>("LeftBg")); return _L_LeftBg; } } private LeftBg _L_LeftBg; public MarginContainer(TileSetEditorTerrainPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { } public override MarginContainer Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom /// </summary> public class LeftBottom : UiNode<TileSetEditorTerrainPanel, Godot.Panel, LeftBottom> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: TileSetEditorTerrain.HSplitContainer.MarginContainer /// </summary> public MarginContainer L_MarginContainer { get { if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer(UiPanel, Instance.GetNode<Godot.MarginContainer>("MarginContainer")); return _L_MarginContainer; } } private MarginContainer _L_MarginContainer; public LeftBottom(TileSetEditorTerrainPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { } public override LeftBottom Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureRect"/>, 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TileTexture.TileShadow /// </summary> public class TileShadow : UiNode<TileSetEditorTerrainPanel, Godot.TextureRect, TileShadow> { public TileShadow(TileSetEditorTerrainPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { } public override TileShadow Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="UI.TileSetEditorTerrain.TerrainBrush"/>, 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TileTexture.Brush /// </summary> public class Brush : UiNode<TileSetEditorTerrainPanel, UI.TileSetEditorTerrain.TerrainBrush, Brush> { public Brush(TileSetEditorTerrainPanel uiPanel, UI.TileSetEditorTerrain.TerrainBrush node) : base(uiPanel, node) { } public override Brush Clone() => new (UiPanel, (UI.TileSetEditorTerrain.TerrainBrush)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureRect"/>, 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TileTexture /// </summary> public class TileTexture_1 : UiNode<TileSetEditorTerrainPanel, Godot.TextureRect, TileTexture_1> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TileShadow /// </summary> public TileShadow L_TileShadow { get { if (_L_TileShadow == null) _L_TileShadow = new TileShadow(UiPanel, Instance.GetNode<Godot.TextureRect>("TileShadow")); return _L_TileShadow; } } private TileShadow _L_TileShadow; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.TileSetEditorTerrain.TerrainBrush"/>, 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.Brush /// </summary> public Brush L_Brush { get { if (_L_Brush == null) _L_Brush = new Brush(UiPanel, Instance.GetNode<UI.TileSetEditorTerrain.TerrainBrush>("Brush")); return _L_Brush; } } private Brush _L_Brush; public TileTexture_1(TileSetEditorTerrainPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { } public override TileTexture_1 Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.ColorRect"/>, 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.Grid /// </summary> public class Grid_1 : UiNode<TileSetEditorTerrainPanel, Godot.ColorRect, Grid_1> { public Grid_1(TileSetEditorTerrainPanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { } public override Grid_1 Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureButton"/>, 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.FocusBtn /// </summary> public class FocusBtn_1 : UiNode<TileSetEditorTerrainPanel, Godot.TextureButton, FocusBtn_1> { public FocusBtn_1(TileSetEditorTerrainPanel uiPanel, Godot.TextureButton node) : base(uiPanel, node) { } public override FocusBtn_1 Clone() => new (UiPanel, (Godot.TextureButton)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="UI.TileSetEditorTerrain.TileEditTerrain"/>, 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg /// </summary> public class LeftBottomBg : UiNode<TileSetEditorTerrainPanel, UI.TileSetEditorTerrain.TileEditTerrain, LeftBottomBg> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.TileTexture /// </summary> public TileTexture_1 L_TileTexture { get { if (_L_TileTexture == null) _L_TileTexture = new TileTexture_1(UiPanel, Instance.GetNode<Godot.TextureRect>("TileTexture")); return _L_TileTexture; } } private TileTexture_1 _L_TileTexture; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.Grid /// </summary> public Grid_1 L_Grid { get { if (_L_Grid == null) _L_Grid = new Grid_1(UiPanel, Instance.GetNode<Godot.ColorRect>("Grid")); return _L_Grid; } } private Grid_1 _L_Grid; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.FocusBtn /// </summary> public FocusBtn_1 L_FocusBtn { get { if (_L_FocusBtn == null) _L_FocusBtn = new FocusBtn_1(UiPanel, Instance.GetNode<Godot.TextureButton>("FocusBtn")); return _L_FocusBtn; } } private FocusBtn_1 _L_FocusBtn; public LeftBottomBg(TileSetEditorTerrainPanel uiPanel, UI.TileSetEditorTerrain.TileEditTerrain node) : base(uiPanel, node) { } public override LeftBottomBg Clone() => new (UiPanel, (UI.TileSetEditorTerrain.TileEditTerrain)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.MarginContainer"/>, 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer /// </summary> public class MarginContainer_1 : UiNode<TileSetEditorTerrainPanel, Godot.MarginContainer, MarginContainer_1> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.TileSetEditorTerrain.TileEditTerrain"/>, 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.LeftBottomBg /// </summary> public LeftBottomBg L_LeftBottomBg { get { if (_L_LeftBottomBg == null) _L_LeftBottomBg = new LeftBottomBg(UiPanel, Instance.GetNode<UI.TileSetEditorTerrain.TileEditTerrain>("LeftBottomBg")); return _L_LeftBottomBg; } } private LeftBottomBg _L_LeftBottomBg; public MarginContainer_1(TileSetEditorTerrainPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { } public override MarginContainer_1 Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2 /// </summary> public class LeftBottom2 : UiNode<TileSetEditorTerrainPanel, Godot.Panel, LeftBottom2> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: TileSetEditorTerrain.HSplitContainer.MarginContainer /// </summary> public MarginContainer_1 L_MarginContainer { get { if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer_1(UiPanel, Instance.GetNode<Godot.MarginContainer>("MarginContainer")); return _L_MarginContainer; } } private MarginContainer_1 _L_MarginContainer; public LeftBottom2(TileSetEditorTerrainPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { } public override LeftBottom2 Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HSplitContainer"/>, 路径: TileSetEditorTerrain.HSplitContainer /// </summary> public class HSplitContainer : UiNode<TileSetEditorTerrainPanel, Godot.HSplitContainer, HSplitContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorTerrain.LeftBottom /// </summary> public LeftBottom L_LeftBottom { get { if (_L_LeftBottom == null) _L_LeftBottom = new LeftBottom(UiPanel, Instance.GetNode<Godot.Panel>("LeftBottom")); return _L_LeftBottom; } } private LeftBottom _L_LeftBottom; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorTerrain.LeftBottom2 /// </summary> public LeftBottom2 L_LeftBottom2 { get { if (_L_LeftBottom2 == null) _L_LeftBottom2 = new LeftBottom2(UiPanel, Instance.GetNode<Godot.Panel>("LeftBottom2")); return _L_LeftBottom2; } } private LeftBottom2 _L_LeftBottom2; public HSplitContainer(TileSetEditorTerrainPanel uiPanel, Godot.HSplitContainer node) : base(uiPanel, node) { } public override HSplitContainer Clone() => new (UiPanel, (Godot.HSplitContainer)Instance.Duplicate()); } /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="UI.TileSetEditorTerrain.TerrainCellDragHandler"/>, 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.MarginContainer.LeftBg.TileTexture.CellRoot.Cell /// </summary> public Cell S_Cell => L_HSplitContainer.L_LeftBottom.L_MarginContainer.L_LeftBg.L_TileTexture.L_CellRoot.L_Cell; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Control"/>, 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.MarginContainer.LeftBg.TileTexture.CellRoot /// </summary> public CellRoot S_CellRoot => L_HSplitContainer.L_LeftBottom.L_MarginContainer.L_LeftBg.L_TileTexture.L_CellRoot; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="EditorMaskBrush"/>, 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.MarginContainer.LeftBg.TileTexture.MaskBrush /// </summary> public MaskBrush S_MaskBrush => L_HSplitContainer.L_LeftBottom.L_MarginContainer.L_LeftBg.L_TileTexture.L_MaskBrush; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="UI.TileSetEditorTerrain.TileEditArea"/>, 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom.MarginContainer.LeftBg /// </summary> public LeftBg S_LeftBg => L_HSplitContainer.L_LeftBottom.L_MarginContainer.L_LeftBg; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom /// </summary> public LeftBottom S_LeftBottom => L_HSplitContainer.L_LeftBottom; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TileTexture.TileShadow /// </summary> public TileShadow S_TileShadow => L_HSplitContainer.L_LeftBottom2.L_MarginContainer.L_LeftBottomBg.L_TileTexture.L_TileShadow; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="UI.TileSetEditorTerrain.TerrainBrush"/>, 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TileTexture.Brush /// </summary> public Brush S_Brush => L_HSplitContainer.L_LeftBottom2.L_MarginContainer.L_LeftBottomBg.L_TileTexture.L_Brush; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="UI.TileSetEditorTerrain.TileEditTerrain"/>, 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg /// </summary> public LeftBottomBg S_LeftBottomBg => L_HSplitContainer.L_LeftBottom2.L_MarginContainer.L_LeftBottomBg; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorTerrain.HSplitContainer.LeftBottom2 /// </summary> public LeftBottom2 S_LeftBottom2 => L_HSplitContainer.L_LeftBottom2; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HSplitContainer"/>, 节点路径: TileSetEditorTerrain.HSplitContainer /// </summary> public HSplitContainer S_HSplitContainer => L_HSplitContainer; }