- using Config;
- // 根据配置表注册物体, 该类是自动生成的, 请不要手动编辑!
- public partial class ActivityObject
- {
- /// <summary>
- /// 存放所有在表中注册的物体的id
- /// </summary>
- public static class Ids
- {
- /// <summary>
- /// 名称: 玩家 <br/>
- /// 简介: 玩家
- /// </summary>
- public const string Id_role0001 = "role0001";
- /// <summary>
- /// 名称: 敌人 <br/>
- /// 简介: 敌人
- /// </summary>
- public const string Id_enemy0001 = "enemy0001";
- /// <summary>
- /// 名称: 敌人2 <br/>
- /// 简介: 敌人2
- /// </summary>
- public const string Id_enemy0002 = "enemy0002";
- /// <summary>
- /// 名称: 步枪 <br/>
- /// 简介:
- /// </summary>
- public const string Id_weapon0001 = "weapon0001";
- /// <summary>
- /// 名称: 霰弹枪 <br/>
- /// 简介:
- /// </summary>
- public const string Id_weapon0002 = "weapon0002";
- /// <summary>
- /// 名称: 手枪 <br/>
- /// 简介:
- /// </summary>
- public const string Id_weapon0003 = "weapon0003";
- /// <summary>
- /// 名称: 刀 <br/>
- /// 简介:
- /// </summary>
- public const string Id_weapon0004 = "weapon0004";
- /// <summary>
- /// 名称: 狙击枪 <br/>
- /// 简介:
- /// </summary>
- public const string Id_weapon0005 = "weapon0005";
- /// <summary>
- /// 名称: 冲锋枪 <br/>
- /// 简介:
- /// </summary>
- public const string Id_weapon0006 = "weapon0006";
- /// <summary>
- /// 名称: 汤姆逊冲锋枪 <br/>
- /// 简介:
- /// </summary>
- public const string Id_weapon0007 = "weapon0007";
- /// <summary>
- /// 名称: 激光手枪 <br/>
- /// 简介:
- /// </summary>
- public const string Id_weapon0008 = "weapon0008";
- /// <summary>
- /// 名称: 榴弹发射器 <br/>
- /// 简介:
- /// </summary>
- public const string Id_weapon0009 = "weapon0009";
- /// <summary>
- /// 名称: <br/>
- /// 简介:
- /// </summary>
- public const string Id_bullet0001 = "bullet0001";
- /// <summary>
- /// 名称: <br/>
- /// 简介:
- /// </summary>
- public const string Id_bullet0002 = "bullet0002";
- /// <summary>
- /// 名称: <br/>
- /// 简介:
- /// </summary>
- public const string Id_bullet0003 = "bullet0003";
- /// <summary>
- /// 名称: 榴弹炮 <br/>
- /// 简介:
- /// </summary>
- public const string Id_bullet0004 = "bullet0004";
- /// <summary>
- /// 名称: 抛物线粘液子弹 <br/>
- /// 简介:
- /// </summary>
- public const string Id_bullet0005 = "bullet0005";
- /// <summary>
- /// 名称: <br/>
- /// 简介:
- /// </summary>
- public const string Id_shell0001 = "shell0001";
- /// <summary>
- /// 名称: <br/>
- /// 简介:
- /// </summary>
- public const string Id_shell0002 = "shell0002";
- /// <summary>
- /// 名称: <br/>
- /// 简介:
- /// </summary>
- public const string Id_shell0003 = "shell0003";
- /// <summary>
- /// 名称: <br/>
- /// 简介:
- /// </summary>
- public const string Id_shell0004 = "shell0004";
- /// <summary>
- /// 名称: <br/>
- /// 简介: 敌人1死亡碎片
- /// </summary>
- public const string Id_enemy_dead0001 = "enemy_dead0001";
- /// <summary>
- /// 名称: <br/>
- /// 简介: 敌人2死亡
- /// </summary>
- public const string Id_enemy_dead0002 = "enemy_dead0002";
- /// <summary>
- /// 名称: 鞋子 <br/>
- /// 简介: 提高移动速度
- /// </summary>
- public const string Id_prop0001 = "prop0001";
- /// <summary>
- /// 名称: 心之容器 <br/>
- /// 简介: 提高血量上限
- /// </summary>
- public const string Id_prop0002 = "prop0002";
- /// <summary>
- /// 名称: 护盾 <br/>
- /// 简介: 可以抵挡子弹,随时间推移自动恢复
- /// </summary>
- public const string Id_prop0003 = "prop0003";
- /// <summary>
- /// 名称: 护盾计时器 <br/>
- /// 简介: 提高护盾恢复速度
- /// </summary>
- public const string Id_prop0004 = "prop0004";
- /// <summary>
- /// 名称: 杀伤弹 <br/>
- /// 简介: 提高子弹伤害
- /// </summary>
- public const string Id_prop0005 = "prop0005";
- /// <summary>
- /// 名称: 红宝石戒指 <br/>
- /// 简介: 受伤后延长无敌时间
- /// </summary>
- public const string Id_prop0006 = "prop0006";
- /// <summary>
- /// 名称: 备用护盾 <br/>
- /// 简介: 受伤时有一定概率抵消伤害
- /// </summary>
- public const string Id_prop0007 = "prop0007";
- /// <summary>
- /// 名称: 眼镜 <br/>
- /// 简介: 提高武器精准度
- /// </summary>
- public const string Id_prop0008 = "prop0008";
- /// <summary>
- /// 名称: 高速子弹 <br/>
- /// 简介: 提高子弹速度和射程
- /// </summary>
- public const string Id_prop0009 = "prop0009";
- /// <summary>
- /// 名称: 分裂子弹 <br/>
- /// 简介: 子弹数量翻倍, 但是精准度, 击退和伤害降低
- /// </summary>
- public const string Id_prop0010 = "prop0010";
- /// <summary>
- /// 名称: 弹射子弹 <br/>
- /// 简介: 子弹反弹次数+2
- /// </summary>
- public const string Id_prop0011 = "prop0011";
- /// <summary>
- /// 名称: 穿透子弹 <br/>
- /// 简介: 子弹穿透+1
- /// </summary>
- public const string Id_prop0012 = "prop0012";
- /// <summary>
- /// 名称: 武器背包 <br/>
- /// 简介: 武器容量+1
- /// </summary>
- public const string Id_prop0013 = "prop0013";
- /// <summary>
- /// 名称: 道具背包 <br/>
- /// 简介: 道具容量+1
- /// </summary>
- public const string Id_prop0014 = "prop0014";
- /// <summary>
- /// 名称: 医药箱 <br/>
- /// 简介: 使用后回复一颗红心
- /// </summary>
- public const string Id_prop5000 = "prop5000";
- /// <summary>
- /// 名称: 弹药箱 <br/>
- /// 简介: 使用后补充当前武器备用弹药
- /// </summary>
- public const string Id_prop5001 = "prop5001";
- /// <summary>
- /// 名称: <br/>
- /// 简介: 地牢房间的门(东侧)
- /// </summary>
- public const string Id_other_door_e = "other_door_e";
- /// <summary>
- /// 名称: <br/>
- /// 简介: 地牢房间的门(西侧)
- /// </summary>
- public const string Id_other_door_w = "other_door_w";
- /// <summary>
- /// 名称: <br/>
- /// 简介: 地牢房间的门(南侧)
- /// </summary>
- public const string Id_other_door_s = "other_door_s";
- /// <summary>
- /// 名称: <br/>
- /// 简介: 地牢房间的门(北侧)
- /// </summary>
- public const string Id_other_door_n = "other_door_n";
- }
- }