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DungeonShooting / DungeonShooting_Godot / src / framework / map / image / ImageRenderData.cs
@lijincheng lijincheng on 15 Jul 2023 2 KB 小修改
  1.  
  2.  
  3. using System;
  4. using Godot;
  5.  
  6. public class ImageRenderData
  7. {
  8. /// <summary>
  9. /// 指定的画布
  10. /// </summary>
  11. public ImageCanvas ImageCanvas;
  12. /// <summary>
  13. /// 需要绘制的原图
  14. /// </summary>
  15. public Image SrcImage;
  16. /// <summary>
  17. /// 渲染材质
  18. /// </summary>
  19. public Material Material;
  20. /// <summary>
  21. /// x坐标
  22. /// </summary>
  23. public int X;
  24. /// <summary>
  25. /// y坐标
  26. /// </summary>
  27. public int Y;
  28. /// <summary>
  29. /// 旋转角度, 弧度制
  30. /// </summary>
  31. public float Rotation;
  32. /// <summary>
  33. /// 中心点x
  34. /// </summary>
  35. public int CenterX;
  36. /// <summary>
  37. /// 中心点y
  38. /// </summary>
  39. public int CenterY;
  40. /// <summary>
  41. /// 是否翻转y轴
  42. /// </summary>
  43. public bool FlipY;
  44. /// <summary>
  45. /// 旋转角度是否大于180度
  46. /// </summary>
  47. public bool RotationGreaterThanPi = false;
  48. /// <summary>
  49. /// 绘制完成的回调函数
  50. /// </summary>
  51. public Action OnDrawingComplete;
  52. /// <summary>
  53. /// 是否启用插队, 当进入渲染队列前, 如果前面有 image 因为过大而堵塞入口, 如果开启插队, 那么当前的 image 就会排到前面去尝试进入渲染队列
  54. /// </summary>
  55. public bool EnableQueueCutting;
  56. //----------------------------------------------------------------------
  57. /// <summary>
  58. /// 将 SrcImage 渲染到 viewport 上的 sprite 对象
  59. /// </summary>
  60. public ImageRenderSprite RenderSprite;
  61. /// <summary>
  62. /// 在 viewport 上的宽度
  63. /// </summary>
  64. public int RenderWidth;
  65. /// <summary>
  66. /// 在 viewport 上的高度
  67. /// </summary>
  68. public int RenderHeight;
  69. /// <summary>
  70. /// 渲染在 viewport 上的x坐标
  71. /// </summary>
  72. public int RenderX;
  73. /// <summary>
  74. /// 渲染在 viewport 上的y坐标
  75. /// </summary>
  76. public int RenderY;
  77. /// <summary>
  78. /// 渲染在 viewport 上中心点x轴偏移量
  79. /// </summary>
  80. public int RenderOffsetX;
  81. /// <summary>
  82. /// 渲染在 viewport 上中心点y轴偏移量
  83. /// </summary>
  84. public int RenderOffsetY;
  85. /// <summary>
  86. /// 占用区域
  87. /// </summary>
  88. public ImageCanvas.AreaPlaceholder AreaPlaceholder;
  89. }