using Godot; [EffectFragment("AreaTrigger", "")] public class Eff_AreaTrigger : EffectFragment { private Area2D _areaNode; private CollisionShape2D _shapeNode; private CircleShape2D _shape; public override void Ready() { _areaNode = new Area2D(); _shapeNode = new CollisionShape2D(); _shape = new CircleShape2D(); _shapeNode.Shape = _shape; _areaNode.AddChild(_shapeNode); AddChild(_areaNode); } public override void OnDestroy() { _areaNode.QueueFree(); _shapeNode.QueueFree(); } public override void OnUse() { } public override void OnPickUpItem() { RemoveChild(_areaNode); Role.AddChild(_areaNode); } public override void OnRemoveItem() { Role.RemoveChild(_areaNode); AddChild(_areaNode); } }