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DungeonShooting / DungeonShooting_Godot / scene / test / TestRoomFog.tscn
@小李xl 小李xl on 21 Sep 2023 757 bytes 房间迷雾,开发中
[gd_scene load_steps=3 format=3 uid="uid://bgbjg8virrams"]

[ext_resource type="Texture2D" uid="uid://h7hkgbwj1li" path="res://resource/sprite/effects/common/Smoke.png" id="1_bty2r"]
[ext_resource type="Texture2D" uid="uid://uhhfgdhpk7i4" path="res://icon.png" id="1_d62vx"]

[node name="TestRoomFog" type="Node2D"]

[node name="PointLight2D" type="PointLight2D" parent="."]
position = Vector2(369, 280)
scale = Vector2(5, 5)
texture = ExtResource("1_bty2r")

[node name="CanvasModulate" type="CanvasModulate" parent="."]
position = Vector2(-16, 33)
color = Color(0.352941, 0.352941, 0.352941, 1)

[node name="Sprite2D" type="Sprite2D" parent="CanvasModulate"]
position = Vector2(368, 326)
scale = Vector2(9.17187, 8.46875)
texture = ExtResource("1_d62vx")