using Godot; /// <summary> /// 输入事件名称 /// </summary> public static class InputAction { /// <summary> /// 鼠标左键 /// </summary> public static readonly StringName MouseLeft = "mouse_left"; /// <summary> /// 鼠标右键 /// </summary> public static readonly StringName MouseRight = "mouse_right"; /// <summary> /// 鼠标中建 /// </summary> public static readonly StringName mouseMiddle = "mouse_middle"; public static readonly StringName MoveLeft = "move_left"; public static readonly StringName MoveRight = "move_right"; public static readonly StringName MoveUp = "move_up"; public static readonly StringName MoveDown = "move_down"; public static readonly StringName ExchangeWeapon = "exchangeWeapon"; public static readonly StringName ThrowWeapon = "throwWeapon"; public static readonly StringName Interactive = "interactive"; public static readonly StringName Reload = "reload"; public static readonly StringName Fire = "fire"; public static readonly StringName MeleeAttack = "meleeAttack"; public static readonly StringName Roll = "roll"; public static readonly StringName UseActiveProp = "useActiveProp"; public static readonly StringName ExchangeProp = "exchangeProp"; public static readonly StringName RemoveProp = "removeProp"; public static readonly StringName Map = "map"; public static readonly StringName Menu = "menu"; public static readonly StringName Roulette = "roulette"; }