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DungeonShooting / DungeonShooting_Godot / prefab / ui / Setting.tscn
[gd_scene load_steps=3 format=3 uid="uid://bnwweusrc44xy"]

[ext_resource type="Script" path="res://src/game/ui/setting/SettingPanel.cs" id="1_ff0oi"]
[ext_resource type="Texture2D" uid="uid://cajcnlimvoxk" path="res://resource/sprite/ui/commonIcon/Back.png" id="2_vgl60"]

[node name="Setting" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource("1_ff0oi")

[node name="ColorRect" type="ColorRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0.109804, 0.0666667, 0.0901961, 1)

[node name="Back" type="Button" parent="."]
layout_mode = 0
offset_right = 98.0
offset_bottom = 98.0
icon = ExtResource("2_vgl60")
flat = true
icon_alignment = 1
expand_icon = true

[node name="Title" type="Label" parent="."]
layout_mode = 1
anchors_preset = 10
anchor_right = 1.0
offset_bottom = 98.0
grow_horizontal = 2
theme_override_font_sizes/font_size = 48
text = "游戏设置"
horizontal_alignment = 1
vertical_alignment = 1

[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = 123.0
offset_bottom = -48.0
grow_horizontal = 2
grow_vertical = 2

[node name="FullScreen" type="HBoxContainer" parent="VBoxContainer"]
custom_minimum_size = Vector2(600, 0)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 0

[node name="Name" type="Label" parent="VBoxContainer/FullScreen"]
layout_mode = 2
size_flags_horizontal = 3
text = "全屏"

[node name="CheckBox" type="CheckBox" parent="VBoxContainer/FullScreen"]
layout_mode = 2
size_flags_horizontal = 10