using Godot; namespace UI.Main; /// <summary> /// 主菜单 /// </summary> public partial class MainPanel : Main { public override void OnCreateUi() { S_Start.Instance.Pressed += OnStartGameClick; S_Exit.Instance.Pressed += OnExitClick; S_Tools.Instance.Pressed += OnToolsClick; S_Setting.Instance.Pressed += OnSettingClick; } //点击开始游戏 private void OnStartGameClick() { //验证该组是否满足生成地牢的条件 var config = GameApplication.Instance.DungeonConfig; var result = DungeonManager.CheckDungeon(config.GroupName); if (result.HasError) { EditorWindowManager.ShowTips("警告", "当前组'" + config.GroupName + "'" + result.ErrorMessage + ", 不能生成地牢!"); } else { GameApplication.Instance.DungeonManager.LoadDungeon(config); HideUi(); } } //退出游戏 private void OnExitClick() { GetTree().Quit(); } //点击开发者工具 private void OnToolsClick() { OpenNextUi(UiManager.UiName.MapEditorProject); } //点击设置按钮 private void OnSettingClick() { OpenNextUi(UiManager.UiName.Setting); } }