- namespace UI.EditorInput;
-
- /// <summary>
- /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失
- /// </summary>
- public abstract partial class EditorInput : UiBase
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: EditorInput.VBoxContainer
- /// </summary>
- public VBoxContainer L_VBoxContainer
- {
- get
- {
- if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer((EditorInputPanel)this, GetNode<Godot.VBoxContainer>("VBoxContainer"));
- return _L_VBoxContainer;
- }
- }
- private VBoxContainer _L_VBoxContainer;
-
-
- public EditorInput() : base(nameof(EditorInput))
- {
- }
-
- public sealed override void OnInitNestedUi()
- {
-
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: EditorInput.VBoxContainer.Label
- /// </summary>
- public class Label : UiNode<EditorInputPanel, Godot.Label, Label>
- {
- public Label(EditorInputPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Label Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.LineEdit"/>, 路径: EditorInput.VBoxContainer.LineEdit
- /// </summary>
- public class LineEdit : UiNode<EditorInputPanel, Godot.LineEdit, LineEdit>
- {
- public LineEdit(EditorInputPanel uiPanel, Godot.LineEdit node) : base(uiPanel, node) { }
- public override LineEdit Clone() => new (UiPanel, (Godot.LineEdit)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: EditorInput.VBoxContainer
- /// </summary>
- public class VBoxContainer : UiNode<EditorInputPanel, Godot.VBoxContainer, VBoxContainer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: EditorInput.Label
- /// </summary>
- public Label L_Label
- {
- get
- {
- if (_L_Label == null) _L_Label = new Label(UiPanel, Instance.GetNode<Godot.Label>("Label"));
- return _L_Label;
- }
- }
- private Label _L_Label;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.LineEdit"/>, 节点路径: EditorInput.LineEdit
- /// </summary>
- public LineEdit L_LineEdit
- {
- get
- {
- if (_L_LineEdit == null) _L_LineEdit = new LineEdit(UiPanel, Instance.GetNode<Godot.LineEdit>("LineEdit"));
- return _L_LineEdit;
- }
- }
- private LineEdit _L_LineEdit;
-
- public VBoxContainer(EditorInputPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { }
- public override VBoxContainer Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate());
- }
-
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: EditorInput.VBoxContainer.Label
- /// </summary>
- public Label S_Label => L_VBoxContainer.L_Label;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.LineEdit"/>, 节点路径: EditorInput.VBoxContainer.LineEdit
- /// </summary>
- public LineEdit S_LineEdit => L_VBoxContainer.L_LineEdit;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: EditorInput.VBoxContainer
- /// </summary>
- public VBoxContainer S_VBoxContainer => L_VBoxContainer;
-
- }