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DungeonShooting / DungeonShooting_Godot / src / game / role / enemy / state / AIIdleState.cs
@小李xl 小李xl on 16 Nov 2022 545 bytes 路径标记点

/// <summary>
/// AI 静止行为
/// </summary>
public class AIIdleState : IState<Enemy>
{
    public StateEnum StateType { get; } = StateEnum.Idle;
    public Enemy Master { get; set; }
    public StateController<Enemy> StateController { get; set; }
    public void Enter(StateEnum prev, params object[] args)
    {
        
    }

    public void PhysicsProcess(float delta)
    {
        
    }

    public bool CanChangeState(StateEnum next)
    {
        return true;
    }

    public void Exit(StateEnum next)
    {
        
    }
}