- namespace UI.MapEditorMapTile;
-
- /// <summary>
- /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失
- /// </summary>
- public abstract partial class MapEditorMapTile : UiBase
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorMapTile.VBoxContainer
- /// </summary>
- public VBoxContainer L_VBoxContainer
- {
- get
- {
- if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer((MapEditorMapTilePanel)this, GetNode<Godot.VBoxContainer>("VBoxContainer"));
- return _L_VBoxContainer;
- }
- }
- private VBoxContainer _L_VBoxContainer;
-
-
- public MapEditorMapTile() : base(nameof(MapEditorMapTile))
- {
- }
-
- public sealed override void OnInitNestedUi()
- {
- _ = L_VBoxContainer.L_Panel.L_MarginContainer.L_Tab1;
- _ = L_VBoxContainer.L_Panel.L_MarginContainer.L_Tab2;
- _ = L_VBoxContainer.L_Panel.L_MarginContainer.L_Tab3;
-
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: MapEditorMapTile.VBoxContainer.HBoxContainer.Label
- /// </summary>
- public class Label : UiNode<MapEditorMapTilePanel, Godot.Label, Label>
- {
- public Label(MapEditorMapTilePanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Label Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.OptionButton"/>, 路径: MapEditorMapTile.VBoxContainer.HBoxContainer.SourceOption
- /// </summary>
- public class SourceOption : UiNode<MapEditorMapTilePanel, Godot.OptionButton, SourceOption>
- {
- public SourceOption(MapEditorMapTilePanel uiPanel, Godot.OptionButton node) : base(uiPanel, node) { }
- public override SourceOption Clone() => new (UiPanel, (Godot.OptionButton)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorMapTile.VBoxContainer.HBoxContainer
- /// </summary>
- public class HBoxContainer : UiNode<MapEditorMapTilePanel, Godot.HBoxContainer, HBoxContainer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorMapTile.VBoxContainer.Label
- /// </summary>
- public Label L_Label
- {
- get
- {
- if (_L_Label == null) _L_Label = new Label(UiPanel, Instance.GetNode<Godot.Label>("Label"));
- return _L_Label;
- }
- }
- private Label _L_Label;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.OptionButton"/>, 节点路径: MapEditorMapTile.VBoxContainer.SourceOption
- /// </summary>
- public SourceOption L_SourceOption
- {
- get
- {
- if (_L_SourceOption == null) _L_SourceOption = new SourceOption(UiPanel, Instance.GetNode<Godot.OptionButton>("SourceOption"));
- return _L_SourceOption;
- }
- }
- private SourceOption _L_SourceOption;
-
- public HBoxContainer(MapEditorMapTilePanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
- public override HBoxContainer Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: MapEditorMapTile.VBoxContainer.HBoxContainer2.Label
- /// </summary>
- public class Label_1 : UiNode<MapEditorMapTilePanel, Godot.Label, Label_1>
- {
- public Label_1(MapEditorMapTilePanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Label_1 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.OptionButton"/>, 路径: MapEditorMapTile.VBoxContainer.HBoxContainer2.HandleOption
- /// </summary>
- public class HandleOption : UiNode<MapEditorMapTilePanel, Godot.OptionButton, HandleOption>
- {
- public HandleOption(MapEditorMapTilePanel uiPanel, Godot.OptionButton node) : base(uiPanel, node) { }
- public override HandleOption Clone() => new (UiPanel, (Godot.OptionButton)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorMapTile.VBoxContainer.HBoxContainer2
- /// </summary>
- public class HBoxContainer2 : UiNode<MapEditorMapTilePanel, Godot.HBoxContainer, HBoxContainer2>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorMapTile.VBoxContainer.Label
- /// </summary>
- public Label_1 L_Label
- {
- get
- {
- if (_L_Label == null) _L_Label = new Label_1(UiPanel, Instance.GetNode<Godot.Label>("Label"));
- return _L_Label;
- }
- }
- private Label_1 _L_Label;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.OptionButton"/>, 节点路径: MapEditorMapTile.VBoxContainer.HandleOption
- /// </summary>
- public HandleOption L_HandleOption
- {
- get
- {
- if (_L_HandleOption == null) _L_HandleOption = new HandleOption(UiPanel, Instance.GetNode<Godot.OptionButton>("HandleOption"));
- return _L_HandleOption;
- }
- }
- private HandleOption _L_HandleOption;
-
- public HBoxContainer2(MapEditorMapTilePanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
- public override HBoxContainer2 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Sprite2D"/>, 路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab1.TabRoot.TileSprite
- /// </summary>
- public class TileSprite : UiNode<MapEditorMapTilePanel, Godot.Sprite2D, TileSprite>
- {
- public TileSprite(MapEditorMapTilePanel uiPanel, Godot.Sprite2D node) : base(uiPanel, node) { }
- public override TileSprite Clone() => new (UiPanel, (Godot.Sprite2D)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Control"/>, 路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab1.TabRoot.Brush
- /// </summary>
- public class Brush : UiNode<MapEditorMapTilePanel, Godot.Control, Brush>
- {
- public Brush(MapEditorMapTilePanel uiPanel, Godot.Control node) : base(uiPanel, node) { }
- public override Brush Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Control"/>, 路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab1.TabRoot
- /// </summary>
- public class TabRoot : UiNode<MapEditorMapTilePanel, Godot.Control, TabRoot>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab1.TileSprite
- /// </summary>
- public TileSprite L_TileSprite
- {
- get
- {
- if (_L_TileSprite == null) _L_TileSprite = new TileSprite(UiPanel, Instance.GetNode<Godot.Sprite2D>("TileSprite"));
- return _L_TileSprite;
- }
- }
- private TileSprite _L_TileSprite;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab1.Brush
- /// </summary>
- public Brush L_Brush
- {
- get
- {
- if (_L_Brush == null) _L_Brush = new Brush(UiPanel, Instance.GetNode<Godot.Control>("Brush"));
- return _L_Brush;
- }
- }
- private Brush _L_Brush;
-
- public TabRoot(MapEditorMapTilePanel uiPanel, Godot.Control node) : base(uiPanel, node) { }
- public override TabRoot Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.ColorRect"/>, 路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab1.Grid
- /// </summary>
- public class Grid : UiNode<MapEditorMapTilePanel, Godot.ColorRect, Grid>
- {
- public Grid(MapEditorMapTilePanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { }
- public override Grid Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.TextureButton"/>, 路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab1.FocusBtn
- /// </summary>
- public class FocusBtn : UiNode<MapEditorMapTilePanel, Godot.TextureButton, FocusBtn>
- {
- public FocusBtn(MapEditorMapTilePanel uiPanel, Godot.TextureButton node) : base(uiPanel, node) { }
- public override FocusBtn Clone() => new (UiPanel, (Godot.TextureButton)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="UI.MapEditorMapTile.FreeTileTab"/>, 路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab1
- /// </summary>
- public class Tab1 : UiNode<MapEditorMapTilePanel, UI.MapEditorMapTile.FreeTileTab, Tab1>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.TabRoot
- /// </summary>
- public TabRoot L_TabRoot
- {
- get
- {
- if (_L_TabRoot == null) _L_TabRoot = new TabRoot(UiPanel, Instance.GetNode<Godot.Control>("TabRoot"));
- return _L_TabRoot;
- }
- }
- private TabRoot _L_TabRoot;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Grid
- /// </summary>
- public Grid L_Grid
- {
- get
- {
- if (_L_Grid == null) _L_Grid = new Grid(UiPanel, Instance.GetNode<Godot.ColorRect>("Grid"));
- return _L_Grid;
- }
- }
- private Grid _L_Grid;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.FocusBtn
- /// </summary>
- public FocusBtn L_FocusBtn
- {
- get
- {
- if (_L_FocusBtn == null) _L_FocusBtn = new FocusBtn(UiPanel, Instance.GetNode<Godot.TextureButton>("FocusBtn"));
- return _L_FocusBtn;
- }
- }
- private FocusBtn _L_FocusBtn;
-
- public Tab1(MapEditorMapTilePanel uiPanel, UI.MapEditorMapTile.FreeTileTab node) : base(uiPanel, node) { }
- public override Tab1 Clone() => new (UiPanel, (UI.MapEditorMapTile.FreeTileTab)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.NinePatchRect"/>, 路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab2.ScrollContainer.TerrainItem.Select
- /// </summary>
- public class Select : UiNode<MapEditorMapTilePanel, Godot.NinePatchRect, Select>
- {
- public Select(MapEditorMapTilePanel uiPanel, Godot.NinePatchRect node) : base(uiPanel, node) { }
- public override Select Clone() => new (UiPanel, (Godot.NinePatchRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab2.ScrollContainer.TerrainItem.TerrainName
- /// </summary>
- public class TerrainName : UiNode<MapEditorMapTilePanel, Godot.Label, TerrainName>
- {
- public TerrainName(MapEditorMapTilePanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override TerrainName Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.TextureRect"/>, 路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab2.ScrollContainer.TerrainItem.ErrorIcon
- /// </summary>
- public class ErrorIcon : UiNode<MapEditorMapTilePanel, Godot.TextureRect, ErrorIcon>
- {
- public ErrorIcon(MapEditorMapTilePanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { }
- public override ErrorIcon Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.TextureRect"/>, 路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab2.ScrollContainer.TerrainItem.TerrainPreview
- /// </summary>
- public class TerrainPreview : UiNode<MapEditorMapTilePanel, Godot.TextureRect, TerrainPreview>
- {
- public TerrainPreview(MapEditorMapTilePanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { }
- public override TerrainPreview Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab2.ScrollContainer.TerrainItem
- /// </summary>
- public class TerrainItem : UiNode<MapEditorMapTilePanel, Godot.Button, TerrainItem>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab2.ScrollContainer.Select
- /// </summary>
- public Select L_Select
- {
- get
- {
- if (_L_Select == null) _L_Select = new Select(UiPanel, Instance.GetNode<Godot.NinePatchRect>("Select"));
- return _L_Select;
- }
- }
- private Select _L_Select;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab2.ScrollContainer.TerrainName
- /// </summary>
- public TerrainName L_TerrainName
- {
- get
- {
- if (_L_TerrainName == null) _L_TerrainName = new TerrainName(UiPanel, Instance.GetNode<Godot.Label>("TerrainName"));
- return _L_TerrainName;
- }
- }
- private TerrainName _L_TerrainName;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab2.ScrollContainer.ErrorIcon
- /// </summary>
- public ErrorIcon L_ErrorIcon
- {
- get
- {
- if (_L_ErrorIcon == null) _L_ErrorIcon = new ErrorIcon(UiPanel, Instance.GetNode<Godot.TextureRect>("ErrorIcon"));
- return _L_ErrorIcon;
- }
- }
- private ErrorIcon _L_ErrorIcon;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab2.ScrollContainer.TerrainPreview
- /// </summary>
- public TerrainPreview L_TerrainPreview
- {
- get
- {
- if (_L_TerrainPreview == null) _L_TerrainPreview = new TerrainPreview(UiPanel, Instance.GetNode<Godot.TextureRect>("TerrainPreview"));
- return _L_TerrainPreview;
- }
- }
- private TerrainPreview _L_TerrainPreview;
-
- public TerrainItem(MapEditorMapTilePanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
- public override TerrainItem Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.ScrollContainer"/>, 路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab2.ScrollContainer
- /// </summary>
- public class ScrollContainer : UiNode<MapEditorMapTilePanel, Godot.ScrollContainer, ScrollContainer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab2.TerrainItem
- /// </summary>
- public TerrainItem L_TerrainItem
- {
- get
- {
- if (_L_TerrainItem == null) _L_TerrainItem = new TerrainItem(UiPanel, Instance.GetNode<Godot.Button>("TerrainItem"));
- return _L_TerrainItem;
- }
- }
- private TerrainItem _L_TerrainItem;
-
- public ScrollContainer(MapEditorMapTilePanel uiPanel, Godot.ScrollContainer node) : base(uiPanel, node) { }
- public override ScrollContainer Clone() => new (UiPanel, (Godot.ScrollContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="UI.MapEditorMapTile.TerrainTileTab"/>, 路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab2
- /// </summary>
- public class Tab2 : UiNode<MapEditorMapTilePanel, UI.MapEditorMapTile.TerrainTileTab, Tab2>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.ScrollContainer
- /// </summary>
- public ScrollContainer L_ScrollContainer
- {
- get
- {
- if (_L_ScrollContainer == null) _L_ScrollContainer = new ScrollContainer(UiPanel, Instance.GetNode<Godot.ScrollContainer>("ScrollContainer"));
- return _L_ScrollContainer;
- }
- }
- private ScrollContainer _L_ScrollContainer;
-
- public Tab2(MapEditorMapTilePanel uiPanel, UI.MapEditorMapTile.TerrainTileTab node) : base(uiPanel, node) { }
- public override Tab2 Clone() => new (UiPanel, (UI.MapEditorMapTile.TerrainTileTab)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.TextureRect"/>, 路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab3.ScrollContainer.CellButton.PreviewImage
- /// </summary>
- public class PreviewImage : UiNode<MapEditorMapTilePanel, Godot.TextureRect, PreviewImage>
- {
- public PreviewImage(MapEditorMapTilePanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { }
- public override PreviewImage Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab3.ScrollContainer.CellButton.CellName
- /// </summary>
- public class CellName : UiNode<MapEditorMapTilePanel, Godot.Label, CellName>
- {
- public CellName(MapEditorMapTilePanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override CellName Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.NinePatchRect"/>, 路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab3.ScrollContainer.CellButton.SelectTexture
- /// </summary>
- public class SelectTexture : UiNode<MapEditorMapTilePanel, Godot.NinePatchRect, SelectTexture>
- {
- public SelectTexture(MapEditorMapTilePanel uiPanel, Godot.NinePatchRect node) : base(uiPanel, node) { }
- public override SelectTexture Clone() => new (UiPanel, (Godot.NinePatchRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab3.ScrollContainer.CellButton
- /// </summary>
- public class CellButton : UiNode<MapEditorMapTilePanel, Godot.Button, CellButton>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab3.ScrollContainer.PreviewImage
- /// </summary>
- public PreviewImage L_PreviewImage
- {
- get
- {
- if (_L_PreviewImage == null) _L_PreviewImage = new PreviewImage(UiPanel, Instance.GetNode<Godot.TextureRect>("PreviewImage"));
- return _L_PreviewImage;
- }
- }
- private PreviewImage _L_PreviewImage;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab3.ScrollContainer.CellName
- /// </summary>
- public CellName L_CellName
- {
- get
- {
- if (_L_CellName == null) _L_CellName = new CellName(UiPanel, Instance.GetNode<Godot.Label>("CellName"));
- return _L_CellName;
- }
- }
- private CellName _L_CellName;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab3.ScrollContainer.SelectTexture
- /// </summary>
- public SelectTexture L_SelectTexture
- {
- get
- {
- if (_L_SelectTexture == null) _L_SelectTexture = new SelectTexture(UiPanel, Instance.GetNode<Godot.NinePatchRect>("SelectTexture"));
- return _L_SelectTexture;
- }
- }
- private SelectTexture _L_SelectTexture;
-
- public CellButton(MapEditorMapTilePanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
- public override CellButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.ScrollContainer"/>, 路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab3.ScrollContainer
- /// </summary>
- public class ScrollContainer_1 : UiNode<MapEditorMapTilePanel, Godot.ScrollContainer, ScrollContainer_1>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab3.CellButton
- /// </summary>
- public CellButton L_CellButton
- {
- get
- {
- if (_L_CellButton == null) _L_CellButton = new CellButton(UiPanel, Instance.GetNode<Godot.Button>("CellButton"));
- return _L_CellButton;
- }
- }
- private CellButton _L_CellButton;
-
- public ScrollContainer_1(MapEditorMapTilePanel uiPanel, Godot.ScrollContainer node) : base(uiPanel, node) { }
- public override ScrollContainer_1 Clone() => new (UiPanel, (Godot.ScrollContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="UI.MapEditorMapTile.CombinationTileTab"/>, 路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab3
- /// </summary>
- public class Tab3 : UiNode<MapEditorMapTilePanel, UI.MapEditorMapTile.CombinationTileTab, Tab3>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.ScrollContainer
- /// </summary>
- public ScrollContainer_1 L_ScrollContainer
- {
- get
- {
- if (_L_ScrollContainer == null) _L_ScrollContainer = new ScrollContainer_1(UiPanel, Instance.GetNode<Godot.ScrollContainer>("ScrollContainer"));
- return _L_ScrollContainer;
- }
- }
- private ScrollContainer_1 _L_ScrollContainer;
-
- public Tab3(MapEditorMapTilePanel uiPanel, UI.MapEditorMapTile.CombinationTileTab node) : base(uiPanel, node) { }
- public override Tab3 Clone() => new (UiPanel, (UI.MapEditorMapTile.CombinationTileTab)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.MarginContainer"/>, 路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer
- /// </summary>
- public class MarginContainer : UiNode<MapEditorMapTilePanel, Godot.MarginContainer, MarginContainer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.MapEditorMapTile.FreeTileTab"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.Tab1
- /// </summary>
- public Tab1 L_Tab1
- {
- get
- {
- if (_L_Tab1 == null) _L_Tab1 = new Tab1(UiPanel, Instance.GetNode<UI.MapEditorMapTile.FreeTileTab>("Tab1"));
- return _L_Tab1;
- }
- }
- private Tab1 _L_Tab1;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.MapEditorMapTile.TerrainTileTab"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.Tab2
- /// </summary>
- public Tab2 L_Tab2
- {
- get
- {
- if (_L_Tab2 == null) _L_Tab2 = new Tab2(UiPanel, Instance.GetNode<UI.MapEditorMapTile.TerrainTileTab>("Tab2"));
- return _L_Tab2;
- }
- }
- private Tab2 _L_Tab2;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.MapEditorMapTile.CombinationTileTab"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.Tab3
- /// </summary>
- public Tab3 L_Tab3
- {
- get
- {
- if (_L_Tab3 == null) _L_Tab3 = new Tab3(UiPanel, Instance.GetNode<UI.MapEditorMapTile.CombinationTileTab>("Tab3"));
- return _L_Tab3;
- }
- }
- private Tab3 _L_Tab3;
-
- public MarginContainer(MapEditorMapTilePanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { }
- public override MarginContainer Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Panel"/>, 路径: MapEditorMapTile.VBoxContainer.Panel
- /// </summary>
- public class Panel : UiNode<MapEditorMapTilePanel, Godot.Panel, Panel>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: MapEditorMapTile.VBoxContainer.MarginContainer
- /// </summary>
- public MarginContainer L_MarginContainer
- {
- get
- {
- if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer(UiPanel, Instance.GetNode<Godot.MarginContainer>("MarginContainer"));
- return _L_MarginContainer;
- }
- }
- private MarginContainer _L_MarginContainer;
-
- public Panel(MapEditorMapTilePanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
- public override Panel Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: MapEditorMapTile.VBoxContainer
- /// </summary>
- public class VBoxContainer : UiNode<MapEditorMapTilePanel, Godot.VBoxContainer, VBoxContainer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorMapTile.HBoxContainer
- /// </summary>
- public HBoxContainer L_HBoxContainer
- {
- get
- {
- if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer"));
- return _L_HBoxContainer;
- }
- }
- private HBoxContainer _L_HBoxContainer;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorMapTile.HBoxContainer2
- /// </summary>
- public HBoxContainer2 L_HBoxContainer2
- {
- get
- {
- if (_L_HBoxContainer2 == null) _L_HBoxContainer2 = new HBoxContainer2(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer2"));
- return _L_HBoxContainer2;
- }
- }
- private HBoxContainer2 _L_HBoxContainer2;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditorMapTile.Panel
- /// </summary>
- public Panel L_Panel
- {
- get
- {
- if (_L_Panel == null) _L_Panel = new Panel(UiPanel, Instance.GetNode<Godot.Panel>("Panel"));
- return _L_Panel;
- }
- }
- private Panel _L_Panel;
-
- public VBoxContainer(MapEditorMapTilePanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { }
- public override VBoxContainer Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate());
- }
-
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.OptionButton"/>, 节点路径: MapEditorMapTile.VBoxContainer.HBoxContainer.SourceOption
- /// </summary>
- public SourceOption S_SourceOption => L_VBoxContainer.L_HBoxContainer.L_SourceOption;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorMapTile.VBoxContainer.HBoxContainer
- /// </summary>
- public HBoxContainer S_HBoxContainer => L_VBoxContainer.L_HBoxContainer;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.OptionButton"/>, 节点路径: MapEditorMapTile.VBoxContainer.HBoxContainer2.HandleOption
- /// </summary>
- public HandleOption S_HandleOption => L_VBoxContainer.L_HBoxContainer2.L_HandleOption;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorMapTile.VBoxContainer.HBoxContainer2
- /// </summary>
- public HBoxContainer2 S_HBoxContainer2 => L_VBoxContainer.L_HBoxContainer2;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab1.TabRoot.TileSprite
- /// </summary>
- public TileSprite S_TileSprite => L_VBoxContainer.L_Panel.L_MarginContainer.L_Tab1.L_TabRoot.L_TileSprite;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Control"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab1.TabRoot.Brush
- /// </summary>
- public Brush S_Brush => L_VBoxContainer.L_Panel.L_MarginContainer.L_Tab1.L_TabRoot.L_Brush;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Control"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab1.TabRoot
- /// </summary>
- public TabRoot S_TabRoot => L_VBoxContainer.L_Panel.L_MarginContainer.L_Tab1.L_TabRoot;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab1.Grid
- /// </summary>
- public Grid S_Grid => L_VBoxContainer.L_Panel.L_MarginContainer.L_Tab1.L_Grid;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab1.FocusBtn
- /// </summary>
- public FocusBtn S_FocusBtn => L_VBoxContainer.L_Panel.L_MarginContainer.L_Tab1.L_FocusBtn;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="UI.MapEditorMapTile.FreeTileTab"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab1
- /// </summary>
- public Tab1 S_Tab1 => L_VBoxContainer.L_Panel.L_MarginContainer.L_Tab1;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab2.ScrollContainer.TerrainItem.Select
- /// </summary>
- public Select S_Select => L_VBoxContainer.L_Panel.L_MarginContainer.L_Tab2.L_ScrollContainer.L_TerrainItem.L_Select;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab2.ScrollContainer.TerrainItem.TerrainName
- /// </summary>
- public TerrainName S_TerrainName => L_VBoxContainer.L_Panel.L_MarginContainer.L_Tab2.L_ScrollContainer.L_TerrainItem.L_TerrainName;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab2.ScrollContainer.TerrainItem.ErrorIcon
- /// </summary>
- public ErrorIcon S_ErrorIcon => L_VBoxContainer.L_Panel.L_MarginContainer.L_Tab2.L_ScrollContainer.L_TerrainItem.L_ErrorIcon;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab2.ScrollContainer.TerrainItem.TerrainPreview
- /// </summary>
- public TerrainPreview S_TerrainPreview => L_VBoxContainer.L_Panel.L_MarginContainer.L_Tab2.L_ScrollContainer.L_TerrainItem.L_TerrainPreview;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab2.ScrollContainer.TerrainItem
- /// </summary>
- public TerrainItem S_TerrainItem => L_VBoxContainer.L_Panel.L_MarginContainer.L_Tab2.L_ScrollContainer.L_TerrainItem;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="UI.MapEditorMapTile.TerrainTileTab"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab2
- /// </summary>
- public Tab2 S_Tab2 => L_VBoxContainer.L_Panel.L_MarginContainer.L_Tab2;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab3.ScrollContainer.CellButton.PreviewImage
- /// </summary>
- public PreviewImage S_PreviewImage => L_VBoxContainer.L_Panel.L_MarginContainer.L_Tab3.L_ScrollContainer.L_CellButton.L_PreviewImage;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab3.ScrollContainer.CellButton.CellName
- /// </summary>
- public CellName S_CellName => L_VBoxContainer.L_Panel.L_MarginContainer.L_Tab3.L_ScrollContainer.L_CellButton.L_CellName;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab3.ScrollContainer.CellButton.SelectTexture
- /// </summary>
- public SelectTexture S_SelectTexture => L_VBoxContainer.L_Panel.L_MarginContainer.L_Tab3.L_ScrollContainer.L_CellButton.L_SelectTexture;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab3.ScrollContainer.CellButton
- /// </summary>
- public CellButton S_CellButton => L_VBoxContainer.L_Panel.L_MarginContainer.L_Tab3.L_ScrollContainer.L_CellButton;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="UI.MapEditorMapTile.CombinationTileTab"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab3
- /// </summary>
- public Tab3 S_Tab3 => L_VBoxContainer.L_Panel.L_MarginContainer.L_Tab3;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer
- /// </summary>
- public MarginContainer S_MarginContainer => L_VBoxContainer.L_Panel.L_MarginContainer;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel
- /// </summary>
- public Panel S_Panel => L_VBoxContainer.L_Panel;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorMapTile.VBoxContainer
- /// </summary>
- public VBoxContainer S_VBoxContainer => L_VBoxContainer;
-
- }