using System.Collections.Generic; using System.Text.Json.Serialization; using Godot; public class DungeonTileInfo { /// <summary> /// 导航顶点数据 /// </summary> [JsonInclude] public List<SerializeVector2> NavigationVertices; /// <summary> /// 导航多边形数据 /// </summary> [JsonInclude] public List<int[]> NavigationPolygon; /// <summary> /// 底层数据, 四个一组, 分别是: 地图x坐标, 地图y坐标, Terrain 的 bit, Terrain 的 type /// </summary> [JsonInclude] public List<int> Floor; /// <summary> /// 中层数据, 四个一组, 分别是: 地图x坐标, 地图y坐标, Terrain 的 bit, Terrain 的 type /// </summary> [JsonInclude] public List<int> Middle; /// <summary> /// 顶层数据, 四个一组, 分别是: 地图x坐标, 地图y坐标, Terrain 的 bit, Terrain 的 type /// </summary> [JsonInclude] public List<int> Top; /// <summary> /// 自定义层 /// </summary> [JsonInclude] public Dictionary<int, CustomLayerInfo> CustomLayers; public void InitData() { NavigationVertices = new List<SerializeVector2>(); NavigationPolygon = new List<int[]>(); Floor = new List<int>(); Middle = new List<int>(); Top = new List<int>(); CustomLayers = new Dictionary<int, CustomLayerInfo>(); } }