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DungeonShooting / DungeonShooting_Godot / prefab / ui / Victory.tscn
  1. [gd_scene load_steps=2 format=3 uid="uid://di268t2hu2c83"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/ui/victory/VictoryPanel.cs" id="1_suuiw"]
  4.  
  5. [node name="Victory" type="Control"]
  6. layout_mode = 3
  7. anchors_preset = 15
  8. anchor_right = 1.0
  9. anchor_bottom = 1.0
  10. grow_horizontal = 2
  11. grow_vertical = 2
  12. script = ExtResource("1_suuiw")
  13.  
  14. [node name="Label" type="Label" parent="."]
  15. layout_mode = 1
  16. anchors_preset = 15
  17. anchor_right = 1.0
  18. anchor_bottom = 1.0
  19. grow_horizontal = 2
  20. grow_vertical = 2
  21. text = "胜利"
  22. horizontal_alignment = 1
  23. vertical_alignment = 1
  24.  
  25. [node name="Button" type="Button" parent="."]
  26. layout_mode = 1
  27. anchors_preset = 8
  28. anchor_left = 0.5
  29. anchor_top = 0.5
  30. anchor_right = 0.5
  31. anchor_bottom = 0.5
  32. offset_left = -38.0
  33. offset_top = 93.0
  34. offset_right = 38.0
  35. offset_bottom = 133.0
  36. grow_horizontal = 2
  37. grow_vertical = 2
  38. text = "返回"
  39. flat = true