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DungeonShooting / DungeonShooting_Godot / prefab / item / Item0009.tscn
@小李xl 小李xl on 29 Feb 2024 2 KB 大厅制作中
  1. [gd_scene load_steps=9 format=3 uid="uid://cemj288a6xd8m"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_100f5"]
  4. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_xs4fm"]
  5. [ext_resource type="Texture2D" uid="uid://dduv45hy81atn" path="res://resource/sprite/item/hall_a/Slice_33.png" id="3_p8ykj"]
  6.  
  7. [sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"]
  8. resource_local_to_scene = true
  9. shader = ExtResource("2_xs4fm")
  10. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  11. shader_parameter/schedule = 1.0
  12. shader_parameter/modulate = Color(1, 1, 1, 1)
  13. shader_parameter/show_outline = true
  14. shader_parameter/outline_color = Color(0, 0, 0, 1)
  15. shader_parameter/outline_rainbow = false
  16. shader_parameter/outline_use_blend = true
  17. shader_parameter/grey = 0.0
  18.  
  19. [sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"]
  20. resource_local_to_scene = true
  21. shader = ExtResource("2_xs4fm")
  22. shader_parameter/blend = Color(1, 1, 1, 1)
  23. shader_parameter/schedule = 0.0
  24. shader_parameter/modulate = Color(1, 1, 1, 1)
  25. shader_parameter/show_outline = false
  26. shader_parameter/outline_color = Color(0, 0, 0, 1)
  27. shader_parameter/outline_rainbow = false
  28. shader_parameter/outline_use_blend = true
  29. shader_parameter/grey = 0.0
  30.  
  31. [sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"]
  32. animations = [{
  33. "frames": [{
  34. "duration": 1.0,
  35. "texture": ExtResource("3_p8ykj")
  36. }],
  37. "loop": true,
  38. "name": &"default",
  39. "speed": 5.0
  40. }]
  41.  
  42. [sub_resource type="RectangleShape2D" id="RectangleShape2D_kmpvc"]
  43. size = Vector2(115, 18)
  44.  
  45. [sub_resource type="RectangleShape2D" id="RectangleShape2D_aa18e"]
  46. size = Vector2(18, 19)
  47.  
  48. [node name="Item0009" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
  49. collision_layer = 512
  50. collision_mask = 0
  51. script = ExtResource("1_100f5")
  52. ShadowSprite = NodePath("ShadowSprite")
  53. AnimatedSprite = NodePath("AnimatedSprite")
  54. Collision = NodePath("Collision")
  55.  
  56. [node name="ShadowSprite" type="Sprite2D" parent="."]
  57. z_index = -1
  58. material = SubResource("ShaderMaterial_wh4b7")
  59.  
  60. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  61. material = SubResource("ShaderMaterial_f7tsa")
  62. position = Vector2(0, -10)
  63. sprite_frames = SubResource("SpriteFrames_uqva1")
  64.  
  65. [node name="Collision" type="CollisionShape2D" parent="."]
  66. position = Vector2(-0.5, 6)
  67. shape = SubResource("RectangleShape2D_kmpvc")
  68.  
  69. [node name="Collision2" type="CollisionShape2D" parent="."]
  70. position = Vector2(-49, -12.5)
  71. shape = SubResource("RectangleShape2D_aa18e")