- using Godot;
-
- namespace UI.TileSetEditorTerrain;
-
- public partial class TerrainBrush : Control
- {
- public TextureRect TileTexture { get; set; }
-
-
- public override void _Process(double delta)
- {
- QueueRedraw();
- }
-
- public override void _Draw()
- {
- //绘制区域
- DrawRect(
- new Rect2(GameConfig.TileCellSizeVector2I,
- TileTexture.Texture.GetSize() - GameConfig.TileCellSizeVector2I * 2), new Color(1, 1, 0, 0.5f), false,
- 2f / TileTexture.Scale.X);
-
- //绘制鼠标悬停区域
- if (TileTexture.IsMouseInRect(GameConfig.TileCellSize))
- {
- var pos = Utils.GetMouseCellPosition(TileTexture) * GameConfig.TileCellSize;
- DrawRect(
- new Rect2(pos,GameConfig.TileCellSizeVector2I),
- Colors.Green, false, 3f / TileTexture.Scale.X
- );
- }
- }
- }