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DungeonShooting / DungeonShooting_Godot / src / framework / map / mark / ActivityExpressionAttribute.cs
@lijincheng lijincheng on 5 Jun 2023 227 bytes 自动补全缺失属性
  1. using System;
  2.  
  3. /// <summary>
  4. /// 用于 ActivityMark 字段上, 表示当前字段是一个表达式字段
  5. /// </summary>
  6. [AttributeUsage(AttributeTargets.Field)]
  7. public class ActivityExpressionAttribute : Attribute
  8. {
  9. }