[gd_scene load_steps=4 format=2] [ext_resource path="res://src/weapon/bullet/OrdinaryBullets.cs" type="Script" id=1] [ext_resource path="res://resource/sprite/bullet/bullet.png" type="Texture" id=2] [ext_resource path="res://prefab/effect/Hit.tscn" type="PackedScene" id=3] [node name="OrdinaryBullets" type="Node2D"] script = ExtResource( 1 ) Hit = ExtResource( 3 ) [node name="RayCast2D" type="RayCast2D" parent="."] enabled = true cast_to = Vector2( 18, 0 ) [node name="Bullet" type="Sprite" parent="."] position = Vector2( 0.5, 0 ) texture = ExtResource( 2 ) offset = Vector2( -7.5, 0 )