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DungeonShooting / resource / materlal / Shadow.tres
[gd_resource type="ShaderMaterial" load_steps=2 format=2]

[ext_resource path="res://resource/materlal/Shadow.gdshader" type="Shader" id=1]

[resource]
resource_local_to_scene = true
shader = ExtResource( 1 )
shader_param/shadowColor = Color( 0, 0, 0, 0.8 )
shader_param/schedule = 1.0